leaky-ships/leaky-ships/components/Gamefield.tsx
2023-01-07 13:53:58 +01:00

125 lines
No EOL
5.1 KiB
TypeScript

import { CSSProperties, useEffect, useReducer, useState } from 'react';
import Bluetooth from './Bluetooth';
import BorderTiles from './BorderTiles';
// import FogImages from './FogImages';
import HitElems from './HitElems';
import Labeling from './Labeling';
import Ships from './Ships';
import { hitReducer, initlialTarget, initlialTargetPreview, isHit } from '../helpers';
import { HitType, TargetPreviewType, TargetType } from '../interfaces';
function Gamefield() {
const count = 12;
const [target, setTarget] = useState<TargetType>(initlialTarget);
const [targetPreview, setTargetPreview] = useState<TargetPreviewType>(initlialTargetPreview);
const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]);
// handle visibility and position change of targetPreview
useEffect(() => {
const { newX, newY, shouldShow, appearOK, eventReady, show, x, y } = targetPreview;
const positionChange = !(x === newX && y === newY);
const alreadyTargeting = target.show && target.x === targetPreview.newX && target.y === targetPreview.newY
// if not ready or no new position
if (!eventReady || (!positionChange && show))
return;
if (show) {
// hide preview to change position when hidden
setTargetPreview(e => ({ ...e, appearOK: false, eventReady: false, show: false }));
} else if (shouldShow && appearOK && !isHit(hits, newX, newY).length && !alreadyTargeting) {
// BUT only appear again if it's supposed to (in case the mouse left over the edge) and ()
setTargetPreview(e => ({ ...e, appearOK: false, eventReady: false, show: true, x: newX, y: newY }));
}
}, [targetPreview, hits])
// enable targetPreview event again after 200 mil. sec.
useEffect(() => {
if (targetPreview.eventReady)
return;
const autoTimeout = setTimeout(() => {
setTargetPreview(e => ({ ...e, eventReady: true }));
}, 200);
// or abort if state has changed early
return () => {
clearTimeout(autoTimeout);
}
}, [targetPreview.eventReady]);
// approve targetPreview new position after 200 mil. sec.
useEffect(() => {
// early return to start cooldown only when about to show up
if (!targetPreview.shouldShow)
return;
const autoTimeout = setTimeout(() => {
setTargetPreview(e => ({ ...e, appearOK: true }));
}, 350);
// or abort if movement is repeated early
return () => {
clearTimeout(autoTimeout);
}
}, [targetPreview.shouldShow, targetPreview.newX, targetPreview.newY]);
return (
<div id='gamefield'>
<Bluetooth />
<p>
<span
className="App-link"
onClick={() => { navigator.clipboard.writeText("chrome://flags/#enable-experimental-web-platform-features") }}
// target="_blank"
style={{ "cursor": "pointer" }}
// rel="noopener noreferrer"
>
Step 1
</span>
{" "}
<span
className="App-link"
onClick={() => { navigator.clipboard.writeText("chrome://flags/#enable-web-bluetooth-new-permissions-backend") }}
// target="_blank"
style={{ "cursor": "pointer" }}
// rel="noopener noreferrer"
>
Step 2
</span>
</p>
<div id="game-frame" style={{ '--i': count } as CSSProperties}>
{/* Bordes */}
<BorderTiles count={count} actions={{ setTarget, setTargetPreview, hits, DispatchHits }} />
{/* Collumn lettes and row numbers */}
<Labeling count={count} />
{/* Ships */}
<Ships />
<HitElems hits={hits} />
{/* Fog images */}
{/* <FogImages /> */}
<div className={`hit-svg target ${target.show ? 'show' : ''}`} style={{ '--x': target.x, '--y': target.y } as CSSProperties}>
<img src='/assets/scope.png' alt='Crosshair' />
</div>
<div className={`hit-svg target-preview ${targetPreview.show ? 'show' : ''}`} style={{ '--x': targetPreview.x, '--y': targetPreview.y } as CSSProperties}>
<img src='/assets/scope.png' alt='Crosshair' />
</div>
</div>
{/* <p>
Edit <code>src/App.tsx</code> and save to reload.
</p> */}
<a
className="App-link"
href="https://www.freepik.com/free-vector/militaristic-ships-set-navy-ammunition-warship-submarine-nuclear-battleship-float-cruiser-trawler-gunboat-frigate-ferry_10704121.htm"
target="_blank"
rel="noopener noreferrer"
>
<p>Battleships designed by macrovector</p>
</a>
</div>
)
}
export default Gamefield