leaky-ships/leaky-ships/pages/api/game/create.ts
2023-04-24 18:56:56 +02:00

71 lines
1.6 KiB
TypeScript

import { authOptions } from "../auth/[...nextauth]"
import { getAnyRunningGame } from "./running"
import sendResponse from "@backend/sendResponse"
import { rejectionErrors } from "@lib/backend/errors"
import prisma from "@lib/prisma"
import { CreateSchema } from "@lib/zodSchemas"
import type { NextApiRequest, NextApiResponse } from "next"
import { getServerSession } from "next-auth"
import { z } from "zod"
type Data = z.infer<typeof CreateSchema>
export default async function create(
req: NextApiRequest,
res: NextApiResponse<Data>
) {
const session = await getServerSession(req, res, authOptions)
if (!session?.user) {
return sendResponse(req, res, rejectionErrors.unauthorized)
}
const { email, id, name } = session.user
// Generate a random 4-digit code
const pin = Math.floor(Math.random() * 10000)
.toString()
.padStart(4, "0")
let created = false
let gameDB = await getAnyRunningGame(id)
if (!gameDB) {
created = true
gameDB = await prisma.game.create({
data: {
gamePin: {
create: {
pin,
},
},
users: {
create: {
isOwner: true,
userId: id,
},
},
},
include: {
gamePin: true,
users: true,
},
})
}
const { users, gamePin, ...game } = gameDB
return sendResponse(req, res, {
message: `User <${email}> created game: ${game.id}`,
statusCode: created ? 201 : 200,
body: {
game,
pin: gamePin?.pin,
player: {
id,
name: name ?? undefined,
isOwner: true,
},
},
type: ["debug", "infoCyan"],
})
}