leaky-ships/leaky-ships/components/Lobby/LobbyFrame.tsx

143 lines
4.2 KiB
TypeScript

import Button from "./Button"
import Icon from "./Icon"
import Player from "./Player"
import {
faRightFromBracket,
faSpinnerThird,
} from "@fortawesome/pro-solid-svg-icons"
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"
import { useGameProps } from "@hooks/useGameProps"
import useSocket from "@hooks/useSocket"
import { socket } from "@lib/socket"
import { useSession } from "next-auth/react"
import { useRouter } from "next/router"
import { Fragment, ReactNode, useEffect, useMemo, useState } from "react"
function WithDots({ children }: { children: ReactNode }) {
const [dots, setDots] = useState(1)
useEffect(() => {
const interval = setInterval(() => setDots((e) => (e % 3) + 1), 1000)
return () => clearInterval(interval)
}, [])
return (
<>
{children + " "}
{Array.from(Array(dots), () => ".").join("")}
{Array.from(Array(3 - dots), (_, i) => (
<Fragment key={i}>&nbsp;</Fragment>
))}
</>
)
}
function LobbyFrame({ openSettings }: { openSettings: () => void }) {
const { payload, userStates, full, leave, reset } = useGameProps()
const { isConnected } = useSocket()
const router = useRouter()
const { data: session } = useSession()
const [launchTime, setLaunchTime] = useState(3)
const launching = useMemo(
() =>
payload?.users.length === 2 &&
!userStates.filter((user) => !user.isReady).length,
[payload?.users.length, userStates]
)
useEffect(() => {
if (!launching || launchTime > 0) return
socket.emit("starting")
}, [launching, launchTime, router])
useEffect(() => {
if (!launching) return setLaunchTime(3)
if (launchTime < 0) return
const timeout = setTimeout(() => {
setLaunchTime((e) => e - 1)
}, 1000)
return () => clearTimeout(timeout)
}, [launching, launchTime])
useEffect(() => {
if (payload?.game?.id || !isConnected) return
socket.emit("update", full)
}, [full, payload?.game?.id, isConnected])
useEffect(() => {
if (
typeof payload?.game?.state !== "string" ||
payload?.game?.state === "lobby"
)
return
router.push("gamefield")
})
return (
<div className="mx-32 flex flex-col self-stretch rounded-3xl bg-gray-400">
<div className="flex items-center justify-between border-b-2 border-slate-900">
<Icon src="speech_bubble.png">Chat</Icon>
<h1 className="font-farro text-5xl font-medium">
{launching ? (
<WithDots>
{launchTime < 0
? "Game starts"
: "Game is starting in " + launchTime}
</WithDots>
) : (
<>
{"Game-PIN: "}
{isConnected ? (
<span className="underline">{payload?.gamePin ?? "----"}</span>
) : (
<FontAwesomeIcon icon={faSpinnerThird} spin={true} />
)}
</>
)}
</h1>
<Icon src="gear.png" onClick={openSettings}>
Settings
</Icon>
</div>
<div className="flex items-center justify-around">
{isConnected ? (
<>
<Player src="player_blue.png" i={0} userId={session?.user.id} />
<p className="font-farro m-4 text-6xl font-semibold">VS</p>
{payload?.users[1] ? (
<Player src="player_red.png" i={1} userId={session?.user.id} />
) : (
<p className="font-farro w-96 text-center text-4xl font-medium">
<WithDots>Warte auf Spieler 2</WithDots>
</p>
)}
</>
) : (
<p className="font-farro m-48 text-center text-6xl font-medium">
Warte auf Verbindung
</p>
)}
</div>
<div className="flex items-center justify-around border-t-2 border-slate-900 p-4">
<Button
type={launching ? "gray" : "red"}
disabled={launching}
onClick={() => {
leave(async () => {
reset()
await router.push("/")
})
}}
>
<span>LEAVE</span>
<FontAwesomeIcon icon={faRightFromBracket} className="ml-4 w-12" />
</Button>
</div>
</div>
)
}
export default LobbyFrame