import { HitType, HitDispatchType } from "./interfaces"; export const hitReducer = (formObject: HitType[], action: HitDispatchType) => { switch (action.type) { case 'fireMissle': { const result = [...formObject, action.payload]; return result; } default: return formObject; } } export const fieldIndex = (count: number, x: number, y: number) => y*(count+2)+x; export const cornerCN = (count: number, x: number, y: number) => { if (x === 0 && y === 0) return 'left-top-corner'; if (x === count+1 && y === 0) return 'right-top-corner'; if (x === 0 && y === count+1) return 'left-bottom-corner'; if (x === count+1 && y === count+1) return 'right-bottom-corner'; return ''; }; export const borderCN = (count: number, x: number, y: number) => { if (x === 0) return 'left'; if (y === 0) return 'top'; if (x === count+1) return 'right'; if (y === count+1) return 'bottom'; return ''; }; export const initlialTarget = { show: false, x: 0, y: 0 }; export const initlialTargetPreview = { newX: 0, newY: 0, shouldShow: false, appearOK: false, eventReady: true, show: false, x: 0, y: 0 };