Manuel missle fire
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150d831652
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4 changed files with 50 additions and 59 deletions
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@ -6,7 +6,7 @@ import FogImages from './components/FogImages';
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import HitElems from './components/HitElems';
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import Labeling from './components/Labeling';
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import Ships from './components/Ships';
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import { hitReducer, initlialTarget, initlialTargetPreview } from './helpers';
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import { hitReducer, initlialTarget, initlialTargetPreview, isHit } from './helpers';
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import { HitType, TargetPreviewType, TargetType } from './interfaces';
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import './styles/App.scss';
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@ -16,26 +16,6 @@ function App() {
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const [target, setTarget] = useState<TargetType>(initlialTarget);
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const [targetPreview, setTargetPreview] = useState<TargetPreviewType>(initlialTargetPreview);
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const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]);
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const [x, setX] = useState(0);
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const [y, setY] = useState(0);
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useEffect(() => {
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if (hits.length === count*count)
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return;
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if (x === count) {
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setX(0);
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setY(y => y+1);
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return;
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}
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const autoTimer = setTimeout(() => {
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DispatchHits({type: 'fireMissle', payload: {hit: (x+y)%2 !== 0, x: x+2, y: y+2}});
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setX(x => x+1);
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}, 100);
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return () => {
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clearTimeout(autoTimer);
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}
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}, [x, y, hits.length]);
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// handle visibility and position change of targetPreview
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useEffect(() => {
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@ -47,11 +27,11 @@ function App() {
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if (show) {
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// hide preview to change position when hidden
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setTargetPreview(e => ({...e, appearOK: false, eventReady: false, show: false}));
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} else if (shouldShow && appearOK) {
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} else if (shouldShow && appearOK && !isHit(hits, newX, newY).length) {
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// BUT only appear again if it's supposed to (in case the mouse left over the edge) and ()
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setTargetPreview(e => ({...e, appearOK: false, eventReady: false, show: true, x: newX, y: newY}));
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}
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}, [targetPreview])
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}, [targetPreview, hits])
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// enable targetPreview event again after 200 mil. sec.
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useEffect(() => {
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@ -87,7 +67,7 @@ function App() {
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<header className="App-header">
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<div id="game-frame" style={{'--i': count} as CSSProperties}>
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{/* Bordes */}
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<BorderTiles count={count} targets={{setTarget, setTargetPreview}} />
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<BorderTiles count={count} actions={{setTarget, setTargetPreview, hits, DispatchHits}} />
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{/* Collumn lettes and row numbers */}
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<Labeling count={count} />
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@ -99,10 +79,10 @@ function App() {
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{/* Fog images */}
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{/* <FogImages /> */}
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<div className={`hit-svg target ${target.show ? 'show' : ''}`} style={{'--x': target.x+1, '--y': target.y+1} as CSSProperties}>
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<div className={`hit-svg target ${target.show ? 'show' : ''}`} style={{'--x': target.x, '--y': target.y} as CSSProperties}>
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<FontAwesomeIcon icon={faCrosshairs} />
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</div>
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<div className={`hit-svg target-preview ${targetPreview.show && (target.x !== targetPreview.x || target.y !== targetPreview.y) ? 'show' : ''}`} style={{'--x': targetPreview.x+1, '--y': targetPreview.y+1} as CSSProperties}>
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<div className={`hit-svg target-preview ${targetPreview.show && (target.x !== targetPreview.x || target.y !== targetPreview.y) ? 'show' : ''}`} style={{'--x': targetPreview.x, '--y': targetPreview.y} as CSSProperties}>
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<FontAwesomeIcon icon={faCrosshairs} />
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</div>
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</div>
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