Little dependency array fix
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0507309ab1
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1 changed files with 7 additions and 7 deletions
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@ -47,6 +47,10 @@ function useGameEvent(count: number) {
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.reduce((prev, curr) => [...prev, ...curr], [])
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.reduce((prev, curr) => [...prev, ...curr], [])
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}, [mode])
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}, [mode])
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const isHit = useCallback((x: number, y: number) => {
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return hits.filter(h => h.x === x && h.y === y)
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}, [hits])
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const settingTarget = useCallback((isGameTile: boolean, x: number, y: number) => {
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const settingTarget = useCallback((isGameTile: boolean, x: number, y: number) => {
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if (!isGameTile || isHit(x, y).length)
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if (!isGameTile || isHit(x, y).length)
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return
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return
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@ -64,16 +68,12 @@ function useGameEvent(count: number) {
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}
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}
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})
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})
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}, [count, hits, targetList])
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}, [count, isHit, targetList])
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const isSet = useCallback((x: number, y: number) => {
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const isSet = useCallback((x: number, y: number) => {
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return !!targetList(target).filter(field => x === field.x && y === field.y).length && target.show
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return !!targetList(target).filter(field => x === field.x && y === field.y).length && target.show
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}, [target, targetList])
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}, [target, targetList])
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const isHit = useCallback((x: number, y: number) => {
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return hits.filter(h => h.x === x && h.y === y)
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}, [hits])
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const composeTargetTiles = useCallback((target: Target): PointerProps[] => {
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const composeTargetTiles = useCallback((target: Target): PointerProps[] => {
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const { preview, show } = target
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const { preview, show } = target
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const result = targetList(target).map(({ x, y, type, edges }) => {
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const result = targetList(target).map(({ x, y, type, edges }) => {
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@ -88,7 +88,7 @@ function useGameEvent(count: number) {
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}
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}
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})
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})
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return result
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return result
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}, [hits, isSet, targetList])
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}, [isHit, isSet, targetList])
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// handle visibility and position change of targetPreview
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// handle visibility and position change of targetPreview
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useEffect(() => {
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useEffect(() => {
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@ -101,7 +101,7 @@ function useGameEvent(count: number) {
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setTargetPreview(e => ({ ...e, show: false }))
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setTargetPreview(e => ({ ...e, show: false }))
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if (!show && mouseCursor.shouldShow && eventReady && appearOK && !isHit(x, y).length && !isSet && !hasLeft)
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if (!show && mouseCursor.shouldShow && eventReady && appearOK && !isHit(x, y).length && !isSet && !hasLeft)
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setTargetPreview(e => ({ ...e, show: true }))
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setTargetPreview(e => ({ ...e, show: true }))
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}, [targetPreview, mouseCursor.shouldShow, hits, eventReady, appearOK, lastLeftTile, target])
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}, [targetPreview, mouseCursor.shouldShow, isHit, eventReady, appearOK, lastLeftTile, target])
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// enable targetPreview event again after 200 ms.
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// enable targetPreview event again after 200 ms.
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useEffect(() => {
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useEffect(() => {
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