New functional features and fog images

This commit is contained in:
aronmal 2022-08-10 23:25:34 +02:00
parent fd6a93b7db
commit d6242bfb2e
Signed by: aronmal
GPG key ID: 816B7707426FC612
6 changed files with 221 additions and 68 deletions

View file

@ -1,60 +1,151 @@
import { faXmark } from '@fortawesome/free-solid-svg-icons';
import { faBurst, faCrosshairs, faXmark } from '@fortawesome/free-solid-svg-icons';
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
import { CSSProperties } from 'react';
import './App.scss';
import { CSSProperties, useState } from 'react';
import './styles/App.scss';
function App() {
let borders: JSX.Element[] = [];
const [target, setTarget] = useState({
event: false,
x: 0,
y: 0
})
const [targetPreview, setTargetPreview] = useState({
event: false,
x: 0,
y: 0,
style: {
height: 0,
top: 0,
left: 0,
width: 0
}
})
let borderTiles: JSX.Element[] = [];
let shipElems: JSX.Element[] = [];
let elems2: {
field: string,
x: number,
y: number,
}[] = [];
let elems: {
let hitElems: {
field: string,
x: number,
y: number,
}[] = [],
count = 12;
for (let x = 0; x < count; x++) {
for (let y = 0; y < count; y++) {
elems2.push(...[
{ field: String.fromCharCode(65+x), x: x+2, y: 1 },
{ field: (x+1).toString(), x: 1, y: x+2 },
{ field: String.fromCharCode(65+x), x: x+2, y: count+2 },
{ field: (x+1).toString(), x: count+2, y: x+2 }
])
for (let y = 0; y < count; y++) {
elems.push({ field: String.fromCharCode(65+x)+(y), x: x+2, y: y+2 })
// Up
{ field: String.fromCharCode(65+y), x: y+2, y: 1 },
// Left
{ field: (y+1).toString(), x: 1, y: y+2 },
// Bottom
{ field: String.fromCharCode(65+y), x: y+2, y: count+2 },
// Right
{ field: (y+1).toString(), x: count+2, y: y+2 }
]);
for (let x = 0; x < count; x++) {
hitElems.push({ field: String.fromCharCode(65+x)+(y), x: x+2, y: y+2 })
}
}
for (let x = 0; x < count+2; x++) {
for (let y = 0; y < count+2; y++) {
borders.push(<div className='border' style={{'--x': (x + 1), '--y': (y + 1)} as CSSProperties}></div>)
const hitSVGs = hitElems.map((obj, i) =>
<div key={i} className='hit-svg' style={{'--x': obj.x, '--y': obj.y} as CSSProperties}>
<FontAwesomeIcon icon={faBurst} />
</div>);
for (let y = 0; y < count+2; y++) {
for (let x = 0; x < count+2; x++) {
const corner = [
x === 0 && y === 0 ? 'left-top-corner' : '',
x === count+1 && y === 0 ? 'right-top-corner' : '',
x === 0 && y === count+1 ? 'left-bottom-corner' : '',
x === count+1 && y === count+1 ? 'right-bottom-corner' : ''
].filter(s => s);
const border = [
x === 0 ? 'left' : '',
y === 0 ? 'top' : '',
x === count+1 ? 'right' : '',
y === count+1 ? 'bottom' : ''
].filter(s => s);
const borderType = corner.length ? corner[0] : border[0];
const action = x > 0 && x < count+1 && y > 0 && y < count+1;
const classNames = [
'border-tile',
borderType ? `edge ${borderType}` : '',
action ? 'action' : ''
].join(' ')
borderTiles.push(
<div
key={y*(count+2)+x}
className={classNames}
style={{'--x': (x + 1), '--y': (y + 1)} as CSSProperties}
onClick={action ? () => setTarget({ event: true, x, y }) : () => {}}
onMouseEnter={e => {
const target = e.target as HTMLDivElement
if (action) {
setTargetPreview({
event: true,
x,
y,
style: {
height: target.offsetHeight,
left: target.offsetLeft,
top: target.offsetTop,
width: target.offsetWidth,
}
})
} else {
setTargetPreview(e => Object.assign({...e}, {
style: {
height: target.offsetHeight,
left: target.offsetLeft,
top: target.offsetTop,
width: target.offsetWidth,
}
}))
}
}}
onMouseLeave={action ? () => setTargetPreview(e => Object.assign({...e}, {event: false})) : () => {}}
></div>)
}
}
for (let i = 1; i <= 6; i++) {
shipElems.push(
<div key={i} className={`ship s${i}`} style={{'--i': i+3} as CSSProperties}>
<img src={`/svgs/${i}.svg`} alt={`${i}.svg`}/>
</div>);
}
return (
<div className="App">
<header className="App-header">
{[1,2,3,4,5,6,11,12,13,14].map((num, i) => <img key={i} src={`/svgs/${num}.svg`} alt={`${num}.svg`} />)}
{[1,2,3,4].map((num, i) => <img key={i} src={`/fog/fog${num}.png`} alt={`fog${num}.png`} />)}
<div id="game-frame">
{ borders }
{elems2.map((obj, i) =>
<span key={i} className={`${obj.field} r1`} style={{'--x': obj.x, '--y': obj.y} as CSSProperties}>{obj.field}</span>
)}
{/* <div id='game'> */}
{elems.map((obj, i) =>
<div key={i} className={`${obj.field} svg-r1`} style={{'--x': obj.x, '--y': obj.y} as CSSProperties}>
<FontAwesomeIcon key={i} className={`${obj.field} r1`} icon={faXmark} />
</div>)}
{[1,2,3,4,5,6].map((num, i) =>
<div key={i} id='test-ship' className={`s${num}`} style={{'--i': i+3} as CSSProperties}>
<img src={`/svgs/${num}.svg`} alt={`${num}.svg`}/>
</div>)}
{/* <div id='test-ship' className='s2'>
<img src={`/svgs/${3}.svg`} alt={`${3}.svg`} />
</div> */}
{/* </div> */}
{/* Bordes */}
{ borderTiles }
{/* Collumn lettes and row numbers */}
{elems2.map((obj, i) =>
<span key={i} className={`${obj.field} r1`} style={{'--x': obj.x, '--y': obj.y} as CSSProperties}>{obj.field}</span>
)}
{ hitSVGs }
{/* Ships */}
{/* { shipElems } */}
{/* Fog images */}
{/* <img className='fog-left' src={`/fog/fog2.png`} alt={`fog1.png`} />
<img className='fog-right' src={`/fog/fog2.png`} alt={`fog1.png`} />
<img className='fog-middle' src={`/fog/fog4.png`} alt={`fog4.png`} /> */}
<div className={`hit-svg target ${target.event ? 'show' : ''}`} style={{'--x': target.x+1, '--y': target.y+1} as CSSProperties}>
<FontAwesomeIcon icon={faCrosshairs} />
</div>
<div className={`hit-svg target-preview ${targetPreview.event && (target.x !== targetPreview.x || target.y !== targetPreview.y) ? 'show' : ''}`} style={targetPreview.style}>
<FontAwesomeIcon icon={faCrosshairs} />
</div>
</div>
<p>
Edit <code>src/App.tsx</code> and save to reload.