Added and changed types
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b2c72ebb0d
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2 changed files with 89 additions and 53 deletions
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@ -1,6 +1,6 @@
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import { useCallback, useEffect, useMemo, useReducer, useState } from 'react';
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import { useCallback, useEffect, useMemo, useReducer, useState } from 'react';
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import { hitReducer, initlialLastLeftTile, initlialTarget, initlialTargetPreview, initlialTargetPreviewPos, isHit } from '../helpers';
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import { hitReducer, initlialLastLeftTile, initlialTarget, initlialTargetPreview, initlialTargetPreviewPos, isHit } from '../helpers';
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import { HitType, LastLeftTileType, TargetPreviewPosType, TargetPreviewType, TargetType } from '../interfaces';
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import { HitType, LastLeftTileType, TargetListType, TargetModifierType, TargetPreviewPosType, TargetPreviewType, TargetType } from '../interfaces';
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import Item from './Item';
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import Item from './Item';
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import Target from './Target';
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import Target from './Target';
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@ -13,20 +13,8 @@ function useGameEvent(count: number) {
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const [targetPreviewPos, setTargetPreviewPos] = useState<TargetPreviewPosType>(initlialTargetPreviewPos);
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const [targetPreviewPos, setTargetPreviewPos] = useState<TargetPreviewPosType>(initlialTargetPreviewPos);
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const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]);
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const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]);
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const [mode, setMode] = useState<keyof typeof modes>('none')
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const [mode, setMode] = useState<keyof typeof modes>('none')
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const [targetList, setTargetList] = useState<{
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const [targetList, setTargetList] = useState<TargetListType[]>([])
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show: boolean,
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const [targetPreviewList, setTargetPreviewList] = useState<TargetListType[]>([])
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x: number,
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y: number,
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edges: string[],
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imply: boolean
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}[]>([])
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const [targetPreviewList, setTargetPreviewList] = useState<{
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show: boolean,
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x: number,
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y: number,
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edges: string[],
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imply: boolean
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}[]>([])
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const modes = useMemo(() => ({
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const modes = useMemo(() => ({
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none: { xEnable: true, yEnable: true, type: 'none' },
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none: { xEnable: true, yEnable: true, type: 'none' },
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@ -36,15 +24,24 @@ function useGameEvent(count: number) {
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missle: { xEnable: false, yEnable: false, type: 'missle' }
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missle: { xEnable: false, yEnable: false, type: 'missle' }
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}), [])
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}), [])
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function modXY<T>(e: { show: boolean, x: number, y: number }, mod: { x: number, y: number, edges: string[] }) {
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function modXY<T>(e: TargetType, mod: TargetModifierType) {
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return { show: e.show, x: e.x + (mod.x ?? 0), y: e.y + (mod.y ?? 0), edges: mod.edges }
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const { show, ...pos } = e
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const { target, params } = mod
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return {
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target: {
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show,
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x: pos.x + (target.x ?? 0),
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y: pos.y + (target.y ?? 0)
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},
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params
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}
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}
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}
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const isSet = useCallback((x: number, y: number) => targetList.filter(target => x === target.x && y === target.y).length && target.show, [targetList, target])
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const isSet = useCallback((x: number, y: number) => targetList.filter(({ target }) => x === target.x && y === target.y).length && target.show, [targetList, target])
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const scopeGrid = useMemo(() => {
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const scopeGrid = useMemo(() => {
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const { xEnable, yEnable, type } = modes[mode]
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const { xEnable, yEnable } = modes[mode]
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const matrix: { x: number, y: number, edges: string[] }[][] = []
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const matrix: TargetModifierType[][] = []
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let y = 0
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let y = 0
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let x = 0
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let x = 0
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const yLength = (yEnable ? 2 : 0)
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const yLength = (yEnable ? 2 : 0)
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@ -55,30 +52,34 @@ function useGameEvent(count: number) {
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x = i2 + (xEnable ? -1 : 0);
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x = i2 + (xEnable ? -1 : 0);
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(matrix[i] ??= [])[i2] = {
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(matrix[i] ??= [])[i2] = {
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x,
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target: {
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y,
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x,
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edges: [
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y,
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i2 === 0 ? 'left' : '',
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},
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i2 === xLength ? 'right' : '',
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params: {
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i === 0 ? 'top' : '',
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edges: [
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i === yLength ? 'bottom' : '',
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i2 === 0 ? 'left' : '',
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]
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i2 === xLength ? 'right' : '',
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i === 0 ? 'top' : '',
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i === yLength ? 'bottom' : '',
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],
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imply: false
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}
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}
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}
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}
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}
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}
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}
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const fields = matrix.reduce((prev, curr) => [...prev, ...curr], [])
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const fields = matrix.reduce((prev, curr) => [...prev, ...curr], [])
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return { fields, type }
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return fields
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}, [modes, mode])
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}, [modes, mode])
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const Targets = useCallback((targets: { show: boolean, x: number, y: number, edges: string[], imply: boolean }[], preview?: boolean) => {
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const Targets = useCallback((targets: TargetListType[], preview?: boolean) => {
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const { type } = scopeGrid
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const { type } = modes[mode]
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return targets.map(({ edges, imply, ...target }, i) => <Target key={i} props={{ type, preview, edges, imply }} target={target} />)
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return targets.map(({ target, params }, i) => <Target key={i} props={{ type, preview, ...params }} target={target} />)
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}, [scopeGrid])
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}, [modes, mode])
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useEffect(() => {
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useEffect(() => {
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const { fields } = scopeGrid
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const result = scopeGrid.map(e => modXY(target, e))
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const result = fields.map(e => modXY(target, e))
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.filter(({ target: { x, y } }) => {
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.filter(({ x, y }) => {
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const border = [
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const border = [
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x < 2,
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x < 2,
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x > count,
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x > count,
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@ -87,10 +88,10 @@ function useGameEvent(count: number) {
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].reduce((prev, curr) => prev || curr, false)
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].reduce((prev, curr) => prev || curr, false)
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return !border
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return !border
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}).map(field => {
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}).map(field => {
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const { x, y } = field
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const { x, y } = field.target
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if (isHit(hits, x, y).length)
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if (isHit(hits, x, y).length)
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return { ...field, imply: true }
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return Object.assign(field, { imply: true })
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return { ...field, imply: false }
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return field
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})
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})
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setTargetList(e => {
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setTargetList(e => {
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if (JSON.stringify(e) === JSON.stringify(result))
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if (JSON.stringify(e) === JSON.stringify(result))
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@ -100,9 +101,8 @@ function useGameEvent(count: number) {
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}, [scopeGrid, target, count, hits]);
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}, [scopeGrid, target, count, hits]);
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useEffect(() => {
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useEffect(() => {
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const { fields } = scopeGrid
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const result = scopeGrid.map(e => modXY(targetPreview, e))
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const result = fields.map(e => modXY(targetPreview, e))
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.filter(({ target: { x, y } }) => {
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.filter(({ x, y }) => {
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const border = [
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const border = [
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x < 2,
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x < 2,
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x > count + 1,
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x > count + 1,
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@ -111,10 +111,10 @@ function useGameEvent(count: number) {
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].reduce((prev, curr) => prev || curr, false)
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].reduce((prev, curr) => prev || curr, false)
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return !border
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return !border
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}).map(field => {
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}).map(field => {
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const { x, y } = field
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const { x, y } = field.target
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if (isHit(hits, x, y).length || isSet(x, y))
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if (isHit(hits, x, y).length || isSet(x, y))
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return { ...field, imply: true }
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return Object.assign(field, { imply: true })
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return { ...field, imply: false }
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return field
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})
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})
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if (!targetPreviewPos.shouldShow)
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if (!targetPreviewPos.shouldShow)
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return
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return
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@ -1,34 +1,70 @@
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export interface LastLeftTileType {
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export type LastLeftTileType = {
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x: number,
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x: number,
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y: number
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y: number
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}
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}
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export interface TargetType {
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export type TargetType = {
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show: boolean,
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show: boolean,
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x: number,
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x: number,
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y: number
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y: number
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};
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};
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export interface TargetPreviewType {
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export type TargetPreviewType = {
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show: boolean,
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show: boolean,
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x: number,
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x: number,
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y: number
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y: number
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};
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};
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export interface TargetPreviewPosType {
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export type TargetPreviewPosType = {
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shouldShow: boolean,
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shouldShow: boolean,
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x: number,
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x: number,
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y: number
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y: number
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}
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}
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export interface FieldType {
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export type TargetListType = {
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target: {
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show: boolean,
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x: number,
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y: number,
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},
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params: {
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edges: string[],
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imply: boolean
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}
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}
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export type TargetModifierType = {
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target: {
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x: number,
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y: number,
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},
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params: {
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edges: string[],
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imply: boolean
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}
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}
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export type FieldType = {
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field: string,
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field: string,
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x: number,
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x: number,
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y: number,
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y: number,
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};
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};
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export interface HitType {
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export type HitType = {
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hit: boolean,
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hit: boolean,
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x: number,
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x: number,
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y: number,
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y: number,
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};
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};
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interface fireMissle { type: 'fireMissle', payload: { x: number, y: number, hit: boolean } };
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type fireMissle = {
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interface removeMissle { type: 'removeMissle', payload: { x: number, y: number, hit: boolean } };
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type: 'fireMissle',
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payload: {
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x: number,
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y: number,
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hit: boolean
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}
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};
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type removeMissle = {
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type:
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'removeMissle',
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payload: {
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x: number,
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y: number,
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hit: boolean
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}
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};
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export type HitDispatchType = fireMissle | removeMissle;
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export type HitDispatchType = fireMissle | removeMissle;
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