Synthetic changes based on coding preferences
This commit is contained in:
parent
a95c0b1f7f
commit
6e9485df22
12 changed files with 107 additions and 99 deletions
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@ -141,7 +141,7 @@ function BorderTiles() {
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: true),
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: true),
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})
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})
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}
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}
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></div>
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/>
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)
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)
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})}
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})}
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</>
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</>
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@ -329,7 +329,7 @@ function EventBar({ clear }: { clear: () => void }) {
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return (
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return (
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<div className="event-bar">
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<div className="event-bar">
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{menu !== "main" && (
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{menu !== "main" ? (
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<Item
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<Item
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props={{
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props={{
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icon: faReply,
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icon: faReply,
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@ -339,13 +339,13 @@ function EventBar({ clear }: { clear: () => void }) {
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useGameProps.setState({ menu: "main" })
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useGameProps.setState({ menu: "main" })
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},
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},
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}}
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}}
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></Item>
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/>
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)}
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) : null}
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{items[menu].map((e, i) => {
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{items[menu].map((e, i) => {
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if (!isActiveIndex && menu === "main" && i === 1) return
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if (!isActiveIndex && menu === "main" && i === 1) return
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return <Item key={i} props={e} />
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return <Item key={i} props={e} />
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})}
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})}
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{menu === "moves" && (
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{menu === "moves" ? (
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<Item
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<Item
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props={{
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props={{
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icon:
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icon:
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@ -362,12 +362,14 @@ function EventBar({ clear }: { clear: () => void }) {
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payload?.game?.state === "running" && mode >= 0 && target.show,
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payload?.game?.state === "running" && mode >= 0 && target.show,
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callback: () => {
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callback: () => {
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if (selfIndex < 0) return
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if (selfIndex < 0) return
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if (payload?.game?.state === "starting") {
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switch (payload?.game?.state) {
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case "starting":
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const isReady = !userStates[selfIndex].isReady
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const isReady = !userStates[selfIndex].isReady
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setIsReady({ isReady, i: selfIndex })
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setIsReady({ isReady, i: selfIndex })
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socket.emit("isReady", isReady)
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socket.emit("isReady", isReady)
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}
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break
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if (payload?.game?.state === "running") {
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case "running":
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const i = (selfUser?.moves ?? [])
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const i = (selfUser?.moves ?? [])
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.map((e) => e.index)
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.map((e) => e.index)
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.reduce((prev, curr) => (curr > prev ? curr : prev), 0)
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.reduce((prev, curr) => (curr > prev ? curr : prev), 0)
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@ -380,11 +382,12 @@ function EventBar({ clear }: { clear: () => void }) {
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}
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}
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socket.emit("dispatchMove", props)
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socket.emit("dispatchMove", props)
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setTarget((t) => ({ ...t, show: false }))
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setTarget((t) => ({ ...t, show: false }))
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break
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}
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}
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},
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},
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}}
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}}
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></Item>
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/>
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)}
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) : null}
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</div>
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</div>
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)
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)
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}
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}
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@ -20,7 +20,7 @@ import Ships from "./Ships"
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export const count = 12
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export const count = 12
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function Gamefield() {
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function Gamefield() {
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const { isActiveIndex, selfUser } = useIndex()
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const { selfUser } = useIndex()
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const router = useRouter()
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const router = useRouter()
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const {
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const {
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userStates,
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userStates,
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@ -110,17 +110,15 @@ function Gamefield() {
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setMouseCursor((e) => ({ ...e, shouldShow: false }))
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setMouseCursor((e) => ({ ...e, shouldShow: false }))
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}
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}
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>
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>
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{/* Bordes */}
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<BorderTiles />
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<BorderTiles />
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{/* Collumn lettes and row numbers */}
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{/* Collumn lettes and row numbers */}
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<Labeling />
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<Labeling />
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{/* Ships */}
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<Ships />
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<HitElems />
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{(payload?.game?.state !== "running" || !isActiveIndex) && <Ships />}
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<HitElems />
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{/* Fog images */}
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{/* <FogImages /> */}
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{/* <FogImages /> */}
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<Targets />
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<Targets />
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@ -40,9 +40,7 @@ function Item({
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>
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>
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<HexColorPicker color={color} onChange={setColor} />
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<HexColorPicker color={color} onChange={setColor} />
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</div>
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</div>
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) : (
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) : null}
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<></>
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)}
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<div
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<div
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className={classNames("container", {
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className={classNames("container", {
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amount: typeof amount !== "undefined",
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amount: typeof amount !== "undefined",
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@ -1,8 +1,12 @@
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import { useGameProps } from "@hooks/useGameProps"
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import useIndex from "@hooks/useIndex"
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import useIndex from "@hooks/useIndex"
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import Ship from "./Ship"
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import Ship from "./Ship"
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function Ships() {
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function Ships() {
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const { selfUser } = useIndex()
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const { payload } = useGameProps()
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const { isActiveIndex, selfUser } = useIndex()
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if (payload?.game?.state === "running" && isActiveIndex) return null
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return (
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return (
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<>{selfUser?.ships.map((props, i) => <Ship key={i} props={props} />)}</>
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<>{selfUser?.ships.map((props, i) => <Ship key={i} props={props} />)}</>
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@ -15,7 +15,8 @@ function Targets() {
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const { payload, target, targetPreview, mode } = useGameProps()
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const { payload, target, targetPreview, mode } = useGameProps()
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const { ships } = useShips()
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const { ships } = useShips()
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if (payload?.game?.state === "running")
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switch (payload?.game?.state) {
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case "running":
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return (
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return (
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<>
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<>
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{[
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{[
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@ -33,7 +34,8 @@ function Targets() {
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</>
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</>
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)
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)
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if (payload?.game?.state === "starting" && mode >= 0 && targetPreview.show) {
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case "starting":
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if (mode < 0 && !targetPreview.show) return null
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const ship = shipProps(ships, mode, targetPreview)
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const ship = shipProps(ships, mode, targetPreview)
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const { fields, borders, score } = intersectingShip(ships, ship)
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const { fields, borders, score } = intersectingShip(ships, ship)
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return (
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return (
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@ -41,7 +43,9 @@ function Targets() {
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<Ship
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<Ship
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preview
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preview
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warn={score > 0}
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warn={score > 0}
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color={fields.length ? "red" : borders.length ? "orange" : undefined}
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color={
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fields.length ? "red" : borders.length ? "orange" : undefined
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}
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key={targetPreview.orientation}
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key={targetPreview.orientation}
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props={ship}
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props={ship}
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/>
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/>
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@ -58,9 +62,10 @@ function Targets() {
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/>
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/>
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</>
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</>
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)
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)
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}
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return <></>
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default:
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return null
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}
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}
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}
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export default Targets
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export default Targets
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@ -86,7 +86,7 @@ function Grid() {
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className={classNames("tile", { active: active })}
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className={classNames("tile", { active: active })}
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style={{ "--delay": pos + "s" } as CSSProperties}
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style={{ "--delay": pos + "s" } as CSSProperties}
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onClick={() => doEffect(x, y)}
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onClick={() => doEffect(x, y)}
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></div>
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/>
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)
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)
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}
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}
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@ -87,7 +87,7 @@ function Grid2() {
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className={classNames("tile", active ? "active" : "inactive")}
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className={classNames("tile", active ? "active" : "inactive")}
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style={{ "--delay": pos + "s" } as CSSProperties}
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style={{ "--delay": pos + "s" } as CSSProperties}
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onClick={() => doEffect(x, y)}
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onClick={() => doEffect(x, y)}
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></div>
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/>
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)
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)
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}
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}
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@ -78,9 +78,7 @@ function Player({
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icon={faCaretDown}
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icon={faCaretDown}
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/>
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/>
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</button>
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</button>
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) : (
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) : null}
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<></>
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)}
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</div>
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</div>
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<Button
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<Button
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type={isConnected ? (isReady ? "green" : "orange") : "gray"}
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type={isConnected ? (isReady ? "green" : "orange") : "gray"}
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@ -38,7 +38,7 @@ export default function Game() {
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return (
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return (
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<div className="h-full bg-theme">
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<div className="h-full bg-theme">
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<div className="mx-auto flex h-full max-w-screen-md flex-col items-center justify-evenly"></div>
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<div className="mx-auto flex h-full max-w-screen-md flex-col items-center justify-evenly" />
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</div>
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</div>
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)
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)
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}
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}
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@ -33,7 +33,7 @@ export default function Lobby() {
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<LobbyFrame openSettings={() => setSettings(true)} />
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<LobbyFrame openSettings={() => setSettings(true)} />
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</div>
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</div>
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<BurgerMenu blur={settings} />
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<BurgerMenu blur={settings} />
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{settings ? <Settings closeSettings={() => setSettings(false)} /> : <></>}
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{settings ? <Settings closeSettings={() => setSettings(false)} /> : null}
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</div>
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</div>
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)
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)
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}
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}
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@ -129,8 +129,9 @@ function Login() {
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</button>
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</button>
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</div>
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</div>
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</div>
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</div>
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{errorType && <hr className="mt-8 border-gray-400" />}
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{errorType ? (
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{errorType && (
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<>
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<hr className="mt-8 border-gray-400" />
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<div className="flex flex-col items-center">
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<div className="flex flex-col items-center">
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<button
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<button
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id="back"
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id="back"
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<span className="mx-4 font-bold">Return</span>
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<span className="mx-4 font-bold">Return</span>
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</button>
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</button>
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</div>
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</div>
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)}
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</>
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) : null}
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</div>
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</div>
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</div>
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</div>
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)
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)
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