commit
6de1784f16
6 changed files with 181 additions and 79 deletions
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@ -1,15 +1,19 @@
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import React from 'react'
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import classNames from 'classnames'
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import React, { CSSProperties } from 'react'
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function Item({ props: { icon, text, callback } }: {
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function Item({ props: { icon, text, amount, callback } }: {
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props: {
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icon: string,
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text: string,
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amount?: number,
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callback: () => void
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}
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}) {
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return (
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<div className='item' onClick={callback}>
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<img src={`/assets/${icon}.png`} alt={`${icon}.png`} />
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<div className={classNames('container', { amount: amount })} style={amount ? { '--amount': JSON.stringify(amount.toString()) } as CSSProperties : {}}>
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<img src={`/assets/${icon}.png`} alt={`${icon}.png`} />
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</div>
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<span>{text}</span>
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</div>
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)
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@ -15,7 +15,7 @@ function Ships() {
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{shipIndexes.map(({ size, index }, i) => {
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const filename = `/assets/ship_blue_${size}x${index ? '_' + index : ''}.gif`
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return (
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<div key={i} className={classNames('ship', size)} style={{ '--x': i + 3 } as CSSProperties}>
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<div key={i} className={classNames('ship', 's' + size)} style={{ '--x': i + 3 } as CSSProperties}>
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<img src={filename} alt={filename} />
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</div>
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)
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@ -2,10 +2,11 @@ import { faCrosshairs } from '@fortawesome/free-solid-svg-icons';
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
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import { CSSProperties } from 'react';
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import classNames from 'classnames';
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import { TargetType } from '../interfaces';
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function Target({ props: { preview, type, edges }, target: { x, y, show } }: { props: { preview?: boolean, type: string, edges: string[] }, target: { x: number, y: number, show: boolean } }) {
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function Target({ props: { preview, type, edges, imply }, target: { x, y, show } }: { props: { preview?: boolean, type: string, edges: string[], imply: boolean }, target: TargetType }) {
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return (
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<div className={classNames('hit-svg', preview ? 'target-preview' : 'target', type, { show: show }, ...edges)} style={{ '--x': x, '--y': y } as CSSProperties}>
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<div className={classNames('hit-svg', preview ? 'target-preview' : 'target', type, { show: show }, ...edges, { imply: imply })} style={{ '--x': x, '--y': y } as CSSProperties}>
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<FontAwesomeIcon icon={faCrosshairs} />
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</div>
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)
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@ -1,9 +1,17 @@
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import { useCallback, useEffect, useMemo, useReducer, useState } from 'react';
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import { hitReducer, initlialLastLeftTile, initlialTarget, initlialTargetPreview, initlialTargetPreviewPos, isHit } from '../helpers';
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import { HitType, LastLeftTileType, TargetPreviewPosType, TargetPreviewType, TargetType } from '../interfaces';
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import { HitType, ItemsType, LastLeftTileType, TargetListType, TargetModifierType, TargetPreviewPosType, TargetPreviewType, TargetType } from '../interfaces';
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import Item from './Item';
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import Target from './Target';
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export const modes = {
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none: { xEnable: true, yEnable: true, type: 'none' },
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radar: { xEnable: true, yEnable: true, type: 'radar' },
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hTorpedo: { xEnable: true, yEnable: false, type: 'torpedo' },
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vTorpedo: { xEnable: false, yEnable: true, type: 'torpedo' },
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missle: { xEnable: false, yEnable: false, type: 'missle' }
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}
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function useGameEvent(count: number) {
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const [lastLeftTile, setLastLeftTile] = useState<LastLeftTileType>(initlialLastLeftTile);
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const [target, setTarget] = useState<TargetType>(initlialTarget);
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@ -13,36 +21,27 @@ function useGameEvent(count: number) {
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const [targetPreviewPos, setTargetPreviewPos] = useState<TargetPreviewPosType>(initlialTargetPreviewPos);
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const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]);
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const [mode, setMode] = useState<keyof typeof modes>('none')
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const [targetList, setTargetList] = useState<{
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show: boolean;
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x: number;
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y: number;
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edges: string[];
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}[]>([])
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const [targetPreviewList, setTargetPreviewList] = useState<{
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show: boolean;
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x: number;
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y: number;
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edges: string[];
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}[]>([])
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const [targetList, setTargetList] = useState<TargetListType[]>([])
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const [targetPreviewList, setTargetPreviewList] = useState<TargetListType[]>([])
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const modes = useMemo(() => ({
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none: { xEnable: true, yEnable: true, type: 'none' },
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radar: { xEnable: true, yEnable: true, type: 'radar' },
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hTorpedo: { xEnable: true, yEnable: false, type: 'torpedo' },
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vTorpedo: { xEnable: false, yEnable: true, type: 'torpedo' },
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missle: { xEnable: false, yEnable: false, type: 'missle' }
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}), [])
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function modXY<T>(e: { show: boolean, x: number, y: number }, mod: { x: number, y: number, edges: string[] }) {
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return { show: e.show, x: e.x + (mod.x ?? 0), y: e.y + (mod.y ?? 0), edges: mod.edges }
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function modXY<T>(e: TargetType, mod: TargetModifierType) {
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const { show, ...pos } = e
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const { target, params } = mod
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return {
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target: {
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show,
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x: pos.x + (target.x ?? 0),
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y: pos.y + (target.y ?? 0)
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},
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params
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}
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}
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const isSet = useCallback((x: number, y: number) => targetList.filter(target => x === target.x && y === target.y).length && target.show, [targetList, target])
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const isSet = useCallback((x: number, y: number) => targetList.filter(({ target }) => x === target.x && y === target.y).length && target.show, [targetList, target])
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const scopeGrid = useMemo(() => {
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const { xEnable, yEnable, type } = modes[mode]
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const matrix: { x: number, y: number, edges: string[] }[][] = []
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const { xEnable, yEnable } = modes[mode]
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const matrix: TargetModifierType[][] = []
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let y = 0
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let x = 0
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const yLength = (yEnable ? 2 : 0)
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@ -53,38 +52,47 @@ function useGameEvent(count: number) {
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x = i2 + (xEnable ? -1 : 0);
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(matrix[i] ??= [])[i2] = {
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x,
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y,
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edges: [
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i2 === 0 ? 'left' : '',
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i2 === xLength ? 'right' : '',
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i === 0 ? 'top' : '',
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i === yLength ? 'bottom' : '',
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]
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target: {
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x,
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y,
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},
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params: {
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edges: [
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i2 === 0 ? 'left' : '',
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i2 === xLength ? 'right' : '',
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i === 0 ? 'top' : '',
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i === yLength ? 'bottom' : '',
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],
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imply: false
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}
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}
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}
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}
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const fields = matrix.reduce((prev, curr) => [...prev, ...curr], [])
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return { fields, type }
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}, [modes, mode])
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return fields
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}, [mode])
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const Targets = useCallback((targets: { show: boolean, x: number, y: number, edges: string[] }[], preview?: boolean) => {
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const { type } = scopeGrid
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return targets.map(({ edges, ...target }, i) => <Target key={i} props={{ type, preview, edges }} target={target} />)
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}, [scopeGrid, mode])
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const Targets = useCallback((targets: TargetListType[], preview?: boolean) => {
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const { type } = modes[mode]
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return targets.map(({ target, params }, i) => <Target key={i} props={{ type, preview, ...params }} target={target} />)
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}, [mode])
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useEffect(() => {
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const { fields } = scopeGrid
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const result = fields.map(e => modXY(target, e))
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.filter(({ x, y }) => {
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const result = scopeGrid.map(e => modXY(target, e))
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.filter(({ target: { x, y } }) => {
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const border = [
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x < 2,
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x > count,
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y < 2,
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y > count,
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].reduce((prev, curr) => prev || curr, false)
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// console.log(!isHit(hits, x, y).length, !borders)
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return !isHit(hits, x, y).length && !border
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return !border
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}).map(field => {
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const { target, params } = field
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const { x, y } = target
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if (isHit(hits, x, y).length)
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return { ...field, params: { ...params, imply: true } }
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return field
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})
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setTargetList(e => {
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if (JSON.stringify(e) === JSON.stringify(result))
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@ -94,24 +102,30 @@ function useGameEvent(count: number) {
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}, [scopeGrid, target, count, hits]);
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useEffect(() => {
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const { fields } = scopeGrid
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const result = fields.map(e => modXY(targetPreview, e))
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.filter(({ x, y }) => {
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const result = scopeGrid.map(e => modXY(targetPreview, e))
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.filter(({ target: { x, y } }) => {
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const border = [
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x < 2,
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x > count + 1,
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y < 2,
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y > count + 1,
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].reduce((prev, curr) => prev || curr, false)
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// console.log(!isHit(hits, x, y).length, !isSet(x, y), !borders)
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return !isHit(hits, x, y).length && !isSet(x, y) && !border
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return !border
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}).map(field => {
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const { target, params } = field
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const { x, y } = target
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if (isHit(hits, x, y).length || isSet(x, y))
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return { ...field, params: { ...params, imply: true } }
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return field
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})
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if (!targetPreviewPos.shouldShow)
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return
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setTargetPreviewList(e => {
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if (JSON.stringify(e) === JSON.stringify(result))
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return e
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return result
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})
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}, [scopeGrid, targetPreview, count, hits, isSet]);
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}, [scopeGrid, targetPreview, count, hits, isSet, targetPreviewPos.shouldShow]);
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// handle visibility and position change of targetPreview
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useEffect(() => {
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@ -162,13 +176,13 @@ function useGameEvent(count: number) {
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</>, [Targets, targetList, targetPreviewList])
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const eventBar = useMemo(() => {
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const items = [
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{ icon: 'burger-menu', text: 'Menu' },
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{ icon: 'radar', text: 'Radar scan', type: 'radar' },
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{ icon: 'missle', text: 'Fire torpedo', type: 'hTorpedo' },
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{ icon: 'scope', text: 'Fire missle', type: 'missle' },
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{ icon: 'gear', text: 'Settings' }
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]
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const items: ItemsType[] = [
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{ icon: 'burger-menu', text: 'Menu' },
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{ icon: 'radar', text: 'Radar scan', type: 'radar', amount: 1 },
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{ icon: 'missle', text: 'Fire torpedo', type: 'hTorpedo', amount: 1 },
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{ icon: 'scope', text: 'Fire missle', type: 'missle' },
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{ icon: 'gear', text: 'Settings' }
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]
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return (
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<div className='event-bar'>
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{items.map((e, i) => (
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@ -1,34 +1,78 @@
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export interface LastLeftTileType {
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import { modes } from "./components/useGameEvent";
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export type LastLeftTileType = {
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x: number,
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y: number
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}
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export interface TargetType {
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export type TargetType = {
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show: boolean,
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x: number,
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y: number
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};
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export interface TargetPreviewType {
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export type TargetPreviewType = {
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show: boolean,
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x: number,
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y: number
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};
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export interface TargetPreviewPosType {
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export type TargetPreviewPosType = {
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shouldShow: boolean,
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x: number,
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y: number
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}
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export interface FieldType {
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export type TargetListType = {
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target: {
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show: boolean,
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x: number,
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y: number,
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},
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params: {
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edges: string[],
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imply: boolean
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}
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}
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export type TargetModifierType = {
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target: {
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x: number,
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y: number,
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},
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params: {
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edges: string[],
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imply: boolean
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}
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}
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export type ItemsType = {
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icon: string,
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text: string,
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type?: keyof typeof modes,
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amount?: number,
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}
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export type FieldType = {
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field: string,
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x: number,
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y: number,
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};
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export interface HitType {
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export type HitType = {
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hit: boolean,
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x: number,
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y: number,
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};
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interface fireMissle { type: 'fireMissle', payload: { x: number, y: number, hit: boolean } };
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interface removeMissle { type: 'removeMissle', payload: { x: number, y: number, hit: boolean } };
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type fireMissle = {
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type: 'fireMissle',
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payload: {
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x: number,
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y: number,
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hit: boolean
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}
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};
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type removeMissle = {
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type:
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'removeMissle',
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payload: {
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x: number,
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y: number,
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hit: boolean
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}
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};
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export type HitDispatchType = fireMissle | removeMissle;
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@ -154,7 +154,7 @@ body {
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color: red;
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}
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}
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&.target {
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--color: red;
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color: var(--color);
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@ -172,6 +172,10 @@ body {
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opacity: 1;
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}
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&.imply>svg {
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opacity: 0;
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}
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&.left {
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border-left: 2px solid var(--color);
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}
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@ -188,6 +192,22 @@ body {
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border-bottom: 2px solid var(--color);
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}
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&.imply.left {
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border-left: 2px dashed white;
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}
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&.imply.right {
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border-right: 2px dashed white;
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}
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&.imply.top {
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border-top: 2px dashed white;
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}
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&.imply.bottom {
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border-bottom: 2px dashed white;
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}
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&.left.top {
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border-top-left-radius: 8px;
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}
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@ -246,12 +266,31 @@ body {
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gap: .5rem;
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width: 128px;
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img {
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width: 64px;
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padding: 8px;
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@include pixelart;
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background-color: white;
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border-radius: 1rem;
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.container {
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img {
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width: 64px;
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padding: 8px;
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@include pixelart;
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background-color: white;
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border-radius: 1rem;
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}
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&.amount {
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position: relative;
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&::after {
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content: var(--amount);
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position: absolute;
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top: -6px;
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right: -6px;
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color: black;
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background-color: white;
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border: 1px solid black;
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border-radius: 8px;
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font-size: 16px;
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padding: 2px 8px;
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}
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}
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}
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span {
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