Added userState (isReady and isConnection)

This commit is contained in:
aronmal 2023-06-02 12:40:51 +02:00
parent 29cb4a279d
commit 63fc8c56bf
Signed by: aronmal
GPG key ID: 816B7707426FC612
13 changed files with 311 additions and 358 deletions

View file

@ -33,15 +33,17 @@ function WithDots({ children }: { children: ReactNode }) {
}
function LobbyFrame({ openSettings }: { openSettings: () => void }) {
const { payload, full, leave, reset } = useGameProps()
const { payload, userStates, full, leave, reset } = useGameProps()
const { isConnected } = useSocket()
const router = useRouter()
const { data: session } = useSession()
const [launchTime, setLaunchTime] = useState(3)
const launching = useMemo(
() => payload?.player1?.isReady && payload?.player2?.isReady,
[payload?.player1?.isReady, payload?.player2?.isReady]
() =>
payload?.users.length === 2 &&
!userStates.filter((user) => !user.isReady).length,
[payload?.users.length, userStates]
)
useEffect(() => {
@ -88,23 +90,21 @@ function LobbyFrame({ openSettings }: { openSettings: () => void }) {
</Icon>
</div>
<div className="flex items-center justify-around">
<Player
src="player_blue.png"
player={payload?.player1}
userId={session?.user.id}
/>
{isConnected ? (
<>
<Player src="player_blue.png" i={0} userId={session?.user.id} />
<p className="font-farro m-4 text-6xl font-semibold">VS</p>
{payload?.player2 ? (
<Player
src="player_red.png"
player={payload?.player2}
userId={session?.user.id}
/>
{payload?.users[1] ? (
<Player src="player_red.png" i={1} userId={session?.user.id} />
) : (
<p className="font-farro w-96 text-center text-4xl font-medium">
<WithDots>
{"Warte auf " + (isConnected ? "Spieler 2" : "Verbindung")}
</WithDots>
<WithDots>Warte auf Spieler 2</WithDots>
</p>
)}
</>
) : (
<p className="font-farro m-48 text-center text-6xl font-medium">
Warte auf Verbindung
</p>
)}
</div>

View file

@ -11,7 +11,6 @@ import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"
import { faCaretDown } from "@fortawesome/sharp-solid-svg-icons"
import { useGameProps } from "@hooks/useGameProps"
import { socket } from "@lib/socket"
import { PlayerSchema } from "@lib/zodSchemas"
import classNames from "classnames"
import { CSSProperties, useEffect, useMemo, useState } from "react"
@ -45,17 +44,19 @@ function HourGlass() {
function Player({
src,
player,
i,
userId,
}: {
src: string
player?: PlayerSchema
i: number
userId?: string
}) {
const { setIsReady } = useGameProps()
const { payload, userStates, setIsReady } = useGameProps()
const player = useMemo(() => payload?.users[i], [i, payload?.users])
const { isReady, isConnected } = useMemo(() => userStates[i], [i, userStates])
const primary = useMemo(
() => userId && userId === player?.id,
[player?.id, userId]
() => userId && userId === payload?.users[i]?.id,
[i, payload?.users, userId]
)
return (
@ -66,7 +67,7 @@ function Player({
primary ? "font-semibold" : "font-normal"
)}
>
{player?.name ?? "Spieler " + (player?.index === "player2" ? "2" : "1")}
{player?.name ?? "Spieler " + (player?.index === 2 ? "2" : "1")}
</p>
<div className="relative">
<img className="pixelart w-64" src={"/assets/" + src} alt={src} />
@ -82,21 +83,22 @@ function Player({
)}
</div>
<Button
type={player?.isReady ? "green" : "orange"}
type={isConnected ? (isReady ? "green" : "orange") : "gray"}
latching
isLatched={!!player?.isReady}
isLatched={!!isReady}
onClick={() => {
if (!player) return
socket.emit("isReady", !player?.isReady)
console.log(i, !isReady)
setIsReady({
index: player.index,
isReady: !player?.isReady,
i,
isReady: !isReady,
})
socket.emit("isReady", !isReady)
}}
disabled={!primary}
>
Ready
{player?.isReady ? (
{isReady && isConnected ? (
<FontAwesomeIcon icon={faCheck} className="ml-4 w-12" />
) : primary ? (
<FontAwesomeIcon

View file

@ -1,28 +1,39 @@
import { GameSettings } from "@components/Lobby/SettingsFrame/Setting"
import { getPayloadwithChecksum } from "@lib/getPayloadwithChecksum"
import { socket } from "@lib/socket"
import { GamePropsSchema, PlayerSchema } from "@lib/zodSchemas"
import { PlayerN } from "@prisma/client"
import {
GamePropsSchema,
optionalGamePropsSchema,
PlayerSchema,
} from "@lib/zodSchemas"
import { produce } from "immer"
import { toast } from "react-toastify"
import { create } from "zustand"
import { devtools } from "zustand/middleware"
const initialState: GamePropsSchema & {
queue: { payload: string; hash: string }[]
} = { payload: null, hash: null, queue: [] }
const initialState: optionalGamePropsSchema & {
userStates: {
isReady: boolean
isConnected: boolean
}[]
} = {
payload: null,
hash: null,
userStates: Array.from(Array(2), () => ({
isReady: false,
isConnected: false,
})),
}
export type State = typeof initialState
export type Action = {
setSetting: (settings: GameSettings) => string | null
setPlayer: (payload: {
player1?: PlayerSchema
player2?: PlayerSchema
}) => string | null
setPlayer: (payload: { users: PlayerSchema[] }) => string | null
full: (newProps: GamePropsSchema) => void
leave: (cb: () => void) => void
setIsReady: (payload: { index: PlayerN; isReady: boolean }) => void
setIsReady: (payload: { i: number; isReady: boolean }) => void
setIsConnected: (payload: { i: number; isConnected: boolean }) => void
reset: () => void
}
@ -35,7 +46,7 @@ export const useGameProps = create<State & Action>()(
set(
produce((state: State) => {
if (!state.payload) return
Object.assign(state.payload, payload)
state.payload.users = payload.users
const body = getPayloadwithChecksum(state.payload)
if (!body.hash) {
toast.warn("Something is wrong... ", {
@ -55,10 +66,6 @@ export const useGameProps = create<State & Action>()(
let hash: string | null = null
set(
produce((state: State) => {
const length = state.queue.length
state.queue.filter((e) => e.payload !== payload || e.hash !== hash)
if (state.queue.length !== length) return
if (!state.payload?.game) return
Object.assign(state.payload.game, settings)
const body = getPayloadwithChecksum(state.payload)
@ -71,7 +78,6 @@ export const useGameProps = create<State & Action>()(
}
hash = body.hash
state.hash = hash
state.queue.push({ payload, hash })
})
)
return hash
@ -106,14 +112,19 @@ export const useGameProps = create<State & Action>()(
cb()
})
},
setIsReady: ({ index, isReady }) =>
setIsReady: ({ i, isReady }) =>
set(
produce((state: State) => {
if (!state.payload) return
const player = state.payload[index]
if (!player) return
player.isReady = isReady
state.payload[index] = player
state.userStates[i].isReady = isReady
state.userStates[i].isConnected = true
})
),
setIsConnected: ({ i, isConnected }) =>
set(
produce((state: State) => {
state.userStates[i].isConnected = isConnected
if (isConnected) return
state.userStates[i].isReady = false
})
),
reset: () => {

View file

@ -3,32 +3,48 @@ import { socket } from "@lib/socket"
import status from "http-status"
import { useSession } from "next-auth/react"
import { useRouter } from "next/router"
import { useEffect, useState } from "react"
import { useEffect, useMemo, useState } from "react"
import { toast } from "react-toastify"
/** This function should only be called once per page, otherwise there will be multiple socket connections and duplicate event listeners. */
function useSocket() {
const [isConnected, setIsConnected] = useState(false)
const [isConnectedState, setIsConnectedState] = useState(false)
const {
payload,
userStates,
setPlayer,
setSetting,
full,
setIsReady,
setIsConnected,
hash: stateHash,
} = useGameProps()
const { data: session } = useSession()
const router = useRouter()
const { i, isIndex } = useMemo(() => {
const i = payload?.users.findIndex((user) => session?.user?.id === user?.id)
const isIndex = !(i === undefined || i < 0)
if (!isIndex) return { i: undefined, isIndex }
return { i, isIndex }
}, [payload?.users, session?.user?.id])
useEffect(() => {
if (!isIndex) return
setIsConnected({
i,
isConnected: isConnectedState,
})
}, [i, isConnectedState, isIndex, setIsConnected])
useEffect(() => {
if (!session?.user.id) return
socket.connect()
socket.on("connect", () => {
setIsConnected(true)
console.log("connected")
const toastId = "connect_error"
toast.dismiss(toastId)
toast.dismiss("connect_error")
setIsConnectedState(true)
})
socket.on("connect_error", (error) => {
@ -57,11 +73,17 @@ function useSocket() {
})
})
socket.on("playerEvent", (type, payload, hash, userId) => {
socket.on("playerEvent", (event) => {
const { type, i, userId } = event
if (userId === session?.user.id) return
let message: string
console.log(type)
switch (type) {
case "disconnect":
setIsConnected({
i,
isConnected: false,
})
message = "Player is disconnected."
break
@ -69,9 +91,12 @@ function useSocket() {
message = "Player has left the lobby."
break
case "join":
console.log(hash === stateHash, !stateHash, hash, stateHash)
if (stateHash && hash === stateHash) return
case "connect":
setIsConnected({
i,
isConnected: true,
})
socket.emit("isReady", userStates[i].isReady)
message = "Player has joined the lobby."
break
@ -80,7 +105,8 @@ function useSocket() {
break
}
toast.info(message, { toastId: message })
console.log(payload)
if (type === "disconnect") return
const { payload, hash } = event
const newHash = setPlayer(payload)
console.log(newHash, hash, !newHash, newHash === hash)
if (!newHash || newHash === hash) return
@ -91,21 +117,44 @@ function useSocket() {
})
})
socket.on("isReady", (payload, hash, userId) => {
socket.on("isReady", (payload, userId) => {
if (userId === session?.user.id) return
setIsReady(payload)
})
socket.on("disconnect", () => {
console.log("disconnect")
setIsConnected(false)
setIsConnectedState(false)
})
return () => {
socket.removeAllListeners()
socket.disconnect()
}
}, [session])
}, [
full,
i,
router,
session?.user.id,
setIsConnected,
setIsReady,
setPlayer,
setSetting,
stateHash,
])
useEffect(
() =>
console.log(
i,
isIndex,
userStates[i ?? 0].isConnected,
isConnectedState,
isIndex ? userStates[i].isConnected : isConnectedState,
userStates,
session?.user.id
),
[i, isIndex, isConnectedState, session?.user.id, userStates]
)
useEffect(() => console.log("warst", isConnectedState), [isConnectedState])
// useEffect(() => {
// if (!isConnected) return
@ -120,7 +169,7 @@ function useSocket() {
// return () => clearInterval(interval)
// }, [isConnected])
return { isConnected }
return { isConnected: isIndex ? userStates[i].isConnected : isConnectedState }
}
export default useSocket

View file

@ -1,9 +1,9 @@
import { GameSettings } from "@components/Lobby/SettingsFrame/Setting"
import { GamePropsSchema, PlayerSchema } from "@lib/zodSchemas"
import { PlayerN, User } from "@prisma/client"
import type { Server as HTTPServer } from "http"
import type { Socket as NetSocket } from "net"
import type { NextApiResponse } from "next"
import { Session } from "next-auth"
import type {
Server as IOServer,
Server,
@ -29,17 +29,32 @@ export interface ServerToClientEvents {
// withAck: (d: string, ) => void
gameSetting: (payload: GameSettings, hash: string, userId: string) => void
playerEvent: (
type: "join" | "leave" | "disconnect",
payload: { player1?: PlayerSchema; player2?: PlayerSchema },
hash: string,
event:
| {
type: "connect" | "leave"
i: number
payload: { users: PlayerSchema[] }
hash: string
userId: string
}
| {
type: "disconnect"
i: number
userId: string
}
) => void
isReady: (
payload: {
index: PlayerN
i: number
isReady: boolean
},
hash: string,
userId: string
) => void
isConnected: (
payload: {
i: number
isConnected: boolean
},
userId: string
) => void
}
@ -47,6 +62,7 @@ export interface ServerToClientEvents {
export interface ClientToServerEvents {
update: (callback: (game: GamePropsSchema) => void) => void
isReady: (isReady: boolean) => void
isConnected: (isReady: boolean) => void
ping: (count: number, callback: (count: number) => void) => void
join: (withAck: (ack: boolean) => void) => void
gameSetting: (payload: GameSettings, callback: (hash: string) => void) => void
@ -58,8 +74,14 @@ interface InterServerEvents {
}
interface SocketData {
user: User | null
props: {
userId: string
gameId: string
index: number
}
user: Session["user"]
gameId: string | null
index: number
}
export type sServer = Server<

View file

@ -2,9 +2,8 @@ import { GamePropsSchema } from "./zodSchemas"
import crypto from "crypto"
export function getPayloadwithChecksum(
payload: GamePropsSchema["payload"] | null
payload: GamePropsSchema["payload"]
): GamePropsSchema {
if (payload === null) return { payload: null, hash: null }
const objString = JSON.stringify(payload)
const hash = crypto.createHash("md5").update(objString).digest("hex")
return { payload, hash }

View file

@ -1,13 +1,11 @@
import { GameState, PlayerN } from "@prisma/client"
import { GameState } from "@prisma/client"
import { z } from "zod"
export const PlayerSchema = z
.object({
id: z.string(),
name: z.string().nullable(),
index: z.nativeEnum(PlayerN),
isReady: z.boolean(),
isConnected: z.boolean(),
index: z.number(),
chats: z
.object({
id: z.string(),
@ -27,8 +25,7 @@ export const PlayerSchema = z
export type PlayerSchema = z.infer<typeof PlayerSchema>
export const CreateSchema = z
.object({
export const CreateSchema = z.object({
game: z
.object({
id: z.string(),
@ -40,14 +37,17 @@ export const CreateSchema = z
})
.nullable(),
gamePin: z.string().nullable(),
player1: PlayerSchema,
player2: PlayerSchema,
})
.nullable()
users: PlayerSchema.array(),
})
export const GamePropsSchema = z.object({
payload: CreateSchema,
hash: z.string(),
})
export const optionalGamePropsSchema = z.object({
payload: CreateSchema.nullable(),
hash: z.string().nullable(),
})
export type GamePropsSchema = z.infer<typeof GamePropsSchema>
export type optionalGamePropsSchema = z.infer<typeof optionalGamePropsSchema>

View file

@ -42,7 +42,7 @@ export default async function create(
users: {
create: {
userId: id,
index: "player1",
index: 1,
chats: {
create: {
event: "created",

View file

@ -64,7 +64,7 @@ export default async function join(
data: {
gameId: game.id,
userId: id,
index: "player2",
index: 2,
},
select: {
game: gameSelects,

View file

@ -24,8 +24,6 @@ export const gameSelects = {
select: {
id: true,
index: true,
isReady: true,
isConnected: true,
chats: {
select: {
id: true,
@ -85,17 +83,16 @@ export function composeBody(
gameDB: NonNullable<Awaited<ReturnType<typeof getAnyRunningGame>>>
): GamePropsSchema {
const { gamePin, ...game } = gameDB
const users = gameDB.users.map(({ user, ...props }) => ({
const users = gameDB.users
.map(({ user, ...props }) => ({
...props,
...user,
}))
const player1 = users.find((user) => user.index === "player1")
const player2 = users.find((user) => user.index === "player2")
.sort((user1, user2) => user1.index - user2.index)
const payload = {
game: game,
gamePin: gamePin?.pin ?? null,
player1: player1 ?? null,
player2: player2 ?? null,
users,
}
return getPayloadwithChecksum(payload)
}

View file

@ -42,11 +42,8 @@ const SocketHandler = async (
const session = await getSession({
req: socket.request,
})
socket.data.user = await prisma.user.findUnique({
where: {
id: session?.user.id,
},
})
if (!session) return next(new Error(status["401"]))
socket.data.user = session.user
const game = await getAnyRunningGame(socket.data.user?.id ?? "")
if (!game) {
@ -56,25 +53,29 @@ const SocketHandler = async (
["debug"],
socket.request
)
next(new Error(status["403"]))
return
return next(new Error(status["403"]))
}
socket.data.gameId = game.id
socket.join(game.id)
const { payload, hash } = composeBody(game)
if (!hash) return socket.disconnect()
io.to(game.id).emit(
"playerEvent",
"join",
{ player1: payload?.player1, player2: payload?.player2 },
hash,
socket.data.user?.id ?? ""
// let index: number | null = null
const index = payload.users.findIndex(
(user) => socket.data.user?.id === user?.id
)
if (index < 0) return next(new Error(status["401"]))
socket.data.index = index
socket.data.gameId = game.id
socket.join(game.id)
io.to(game.id).emit("playerEvent", {
type: "connect",
i: socket.data.index,
payload: { users: payload.users },
hash,
userId: socket.data.user?.id ?? "",
})
next()
} catch (err) {
logging(status["401"], ["warn"], socket.request)
} catch (err: any) {
logging("Unkonwn error - " + status["401"], ["warn"], socket.request)
next(new Error(status["401"]))
}
})
@ -132,16 +133,16 @@ const SocketHandler = async (
},
})
let body: GamePropsSchema
if (user_Game.index === "player1" && enemy) {
if (user_Game.index === 1 && enemy) {
const { game } = await prisma.user_Game.update({
where: {
gameId_index: {
gameId: socket.data.gameId,
index: "player2",
index: 2,
},
},
data: {
index: "player1",
index: 1,
},
select: {
game: { ...gameSelects },
@ -159,17 +160,18 @@ const SocketHandler = async (
body = composeBody(game)
}
const { payload, hash } = body
if (!payload || !hash) return cb(false)
io.to(socket.data.gameId).emit(
"playerEvent",
"leave",
{ player1: payload.player1, player2: payload.player2 },
if (!payload || !hash || socket.data.index === undefined)
return cb(false)
io.to(socket.data.gameId).emit("playerEvent", {
type: "leave",
i: socket.data.index,
payload: { users: payload.users },
hash,
socket.data.user?.id ?? ""
)
userId: socket.data.user?.id ?? "",
})
cb(true)
if (!payload?.player1 && !payload?.player2) {
if (!payload.users.length) {
await prisma.game.delete({
where: {
id: socket.data.gameId,
@ -179,26 +181,15 @@ const SocketHandler = async (
})
socket.on("isReady", async (isReady) => {
const { index, game } = await prisma.user_Game.update({
where: {
gameId_userId: {
userId: socket.data.user?.id ?? "",
gameId: socket.data.gameId ?? "",
},
},
data: { isReady },
select: { index: true, game: gameSelects },
})
const payload = {
index,
isReady,
}
const { hash } = composeBody(game)
if (!hash) return
io.to(game.id).emit(
if (socket.data.index === undefined || !socket.data.gameId) return
io.to(socket.data.gameId).emit(
"isReady",
payload,
hash,
{ i: socket.data.index, isReady },
socket.data.user?.id ?? ""
)
io.to(socket.data.gameId).emit(
"isConnected",
{ i: socket.data.index, isConnected: true },
socket.data.user?.id ?? ""
)
})
@ -209,17 +200,12 @@ const SocketHandler = async (
["debug"],
socket.request
)
// if (!socket.data.gameId) return
// const game = await prisma.game.findUnique({
// where: {
// id: socket.data.gameId
// },
// ...gameSelects
// })
// if (!game) return
// const { payload, hash } = composeBody(game, socket.data.user?.id ?? "")
// if (!hash) return
// io.to(socket.data.gameId).emit("playerEvent", {}, hash, "disconnect")
if (socket.data.index === undefined || !socket.data.gameId) return
io.to(socket.data.gameId).emit("playerEvent", {
type: "disconnect",
i: socket.data.index,
userId: socket.data.user?.id ?? "",
})
})
socket.on("disconnect", () => {

View file

@ -28,7 +28,7 @@ export const TransactionIsolationLevelSchema = z.enum(['ReadUncommitted','ReadCo
export const UserScalarFieldEnumSchema = z.enum(['id','name','email','emailVerified','image','createdAt','updatedAt']);
export const User_GameScalarFieldEnumSchema = z.enum(['id','createdAt','gameId','userId','isReady','isConnected','index']);
export const User_GameScalarFieldEnumSchema = z.enum(['id','createdAt','gameId','userId','index']);
export const VerificationTokenScalarFieldEnumSchema = z.enum(['identifier','token','expires']);
@ -36,10 +36,6 @@ export const GameStateSchema = z.enum(['launching','running','ended']);
export type GameStateType = `${z.infer<typeof GameStateSchema>}`
export const PlayerNSchema = z.enum(['player1','player2']);
export type PlayerNType = `${z.infer<typeof PlayerNSchema>}`
/////////////////////////////////////////
// MODELS
/////////////////////////////////////////
@ -144,13 +140,11 @@ export type Gamepin = z.infer<typeof GamepinSchema>
/////////////////////////////////////////
export const User_GameSchema = z.object({
index: PlayerNSchema,
id: z.string().cuid(),
createdAt: z.coerce.date(),
gameId: z.string(),
userId: z.string(),
isReady: z.boolean(),
isConnected: z.boolean(),
index: z.number().int(),
})
export type User_Game = z.infer<typeof User_GameSchema>
@ -371,8 +365,6 @@ export const User_GameSelectSchema: z.ZodType<Prisma.User_GameSelect> = z.object
createdAt: z.boolean().optional(),
gameId: z.boolean().optional(),
userId: z.boolean().optional(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.boolean().optional(),
moves: z.union([z.boolean(),z.lazy(() => MoveFindManyArgsSchema)]).optional(),
chats: z.union([z.boolean(),z.lazy(() => ChatFindManyArgsSchema)]).optional(),
@ -773,9 +765,7 @@ export const User_GameWhereInputSchema: z.ZodType<Prisma.User_GameWhereInput> =
createdAt: z.union([ z.lazy(() => DateTimeFilterSchema),z.coerce.date() ]).optional(),
gameId: z.union([ z.lazy(() => StringFilterSchema),z.string() ]).optional(),
userId: z.union([ z.lazy(() => StringFilterSchema),z.string() ]).optional(),
isReady: z.union([ z.lazy(() => BoolFilterSchema),z.boolean() ]).optional(),
isConnected: z.union([ z.lazy(() => BoolFilterSchema),z.boolean() ]).optional(),
index: z.union([ z.lazy(() => EnumPlayerNFilterSchema),z.lazy(() => PlayerNSchema) ]).optional(),
index: z.union([ z.lazy(() => IntFilterSchema),z.number() ]).optional(),
moves: z.lazy(() => MoveListRelationFilterSchema).optional(),
chats: z.lazy(() => ChatListRelationFilterSchema).optional(),
game: z.union([ z.lazy(() => GameRelationFilterSchema),z.lazy(() => GameWhereInputSchema) ]).optional(),
@ -787,8 +777,6 @@ export const User_GameOrderByWithRelationInputSchema: z.ZodType<Prisma.User_Game
createdAt: z.lazy(() => SortOrderSchema).optional(),
gameId: z.lazy(() => SortOrderSchema).optional(),
userId: z.lazy(() => SortOrderSchema).optional(),
isReady: z.lazy(() => SortOrderSchema).optional(),
isConnected: z.lazy(() => SortOrderSchema).optional(),
index: z.lazy(() => SortOrderSchema).optional(),
moves: z.lazy(() => MoveOrderByRelationAggregateInputSchema).optional(),
chats: z.lazy(() => ChatOrderByRelationAggregateInputSchema).optional(),
@ -807,12 +795,12 @@ export const User_GameOrderByWithAggregationInputSchema: z.ZodType<Prisma.User_G
createdAt: z.lazy(() => SortOrderSchema).optional(),
gameId: z.lazy(() => SortOrderSchema).optional(),
userId: z.lazy(() => SortOrderSchema).optional(),
isReady: z.lazy(() => SortOrderSchema).optional(),
isConnected: z.lazy(() => SortOrderSchema).optional(),
index: z.lazy(() => SortOrderSchema).optional(),
_count: z.lazy(() => User_GameCountOrderByAggregateInputSchema).optional(),
_avg: z.lazy(() => User_GameAvgOrderByAggregateInputSchema).optional(),
_max: z.lazy(() => User_GameMaxOrderByAggregateInputSchema).optional(),
_min: z.lazy(() => User_GameMinOrderByAggregateInputSchema).optional()
_min: z.lazy(() => User_GameMinOrderByAggregateInputSchema).optional(),
_sum: z.lazy(() => User_GameSumOrderByAggregateInputSchema).optional()
}).strict();
export const User_GameScalarWhereWithAggregatesInputSchema: z.ZodType<Prisma.User_GameScalarWhereWithAggregatesInput> = z.object({
@ -823,9 +811,7 @@ export const User_GameScalarWhereWithAggregatesInputSchema: z.ZodType<Prisma.Use
createdAt: z.union([ z.lazy(() => DateTimeWithAggregatesFilterSchema),z.coerce.date() ]).optional(),
gameId: z.union([ z.lazy(() => StringWithAggregatesFilterSchema),z.string() ]).optional(),
userId: z.union([ z.lazy(() => StringWithAggregatesFilterSchema),z.string() ]).optional(),
isReady: z.union([ z.lazy(() => BoolWithAggregatesFilterSchema),z.boolean() ]).optional(),
isConnected: z.union([ z.lazy(() => BoolWithAggregatesFilterSchema),z.boolean() ]).optional(),
index: z.union([ z.lazy(() => EnumPlayerNWithAggregatesFilterSchema),z.lazy(() => PlayerNSchema) ]).optional(),
index: z.union([ z.lazy(() => IntWithAggregatesFilterSchema),z.number() ]).optional(),
}).strict();
export const MoveWhereInputSchema: z.ZodType<Prisma.MoveWhereInput> = z.object({
@ -1354,9 +1340,7 @@ export const GamepinUncheckedUpdateManyInputSchema: z.ZodType<Prisma.GamepinUnch
export const User_GameCreateInputSchema: z.ZodType<Prisma.User_GameCreateInput> = z.object({
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
moves: z.lazy(() => MoveCreateNestedManyWithoutUser_gameInputSchema).optional(),
chats: z.lazy(() => ChatCreateNestedManyWithoutUser_gameInputSchema).optional(),
game: z.lazy(() => GameCreateNestedOneWithoutUsersInputSchema),
@ -1368,9 +1352,7 @@ export const User_GameUncheckedCreateInputSchema: z.ZodType<Prisma.User_GameUnch
createdAt: z.coerce.date().optional(),
gameId: z.string(),
userId: z.string(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
moves: z.lazy(() => MoveUncheckedCreateNestedManyWithoutUser_gameInputSchema).optional(),
chats: z.lazy(() => ChatUncheckedCreateNestedManyWithoutUser_gameInputSchema).optional()
}).strict();
@ -1378,9 +1360,7 @@ export const User_GameUncheckedCreateInputSchema: z.ZodType<Prisma.User_GameUnch
export const User_GameUpdateInputSchema: z.ZodType<Prisma.User_GameUpdateInput> = z.object({
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
moves: z.lazy(() => MoveUpdateManyWithoutUser_gameNestedInputSchema).optional(),
chats: z.lazy(() => ChatUpdateManyWithoutUser_gameNestedInputSchema).optional(),
game: z.lazy(() => GameUpdateOneRequiredWithoutUsersNestedInputSchema).optional(),
@ -1392,9 +1372,7 @@ export const User_GameUncheckedUpdateInputSchema: z.ZodType<Prisma.User_GameUnch
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
gameId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
userId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
moves: z.lazy(() => MoveUncheckedUpdateManyWithoutUser_gameNestedInputSchema).optional(),
chats: z.lazy(() => ChatUncheckedUpdateManyWithoutUser_gameNestedInputSchema).optional()
}).strict();
@ -1404,17 +1382,13 @@ export const User_GameCreateManyInputSchema: z.ZodType<Prisma.User_GameCreateMan
createdAt: z.coerce.date().optional(),
gameId: z.string(),
userId: z.string(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema)
index: z.number().int()
}).strict();
export const User_GameUpdateManyMutationInputSchema: z.ZodType<Prisma.User_GameUpdateManyMutationInput> = z.object({
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
}).strict();
export const User_GameUncheckedUpdateManyInputSchema: z.ZodType<Prisma.User_GameUncheckedUpdateManyInput> = z.object({
@ -1422,9 +1396,7 @@ export const User_GameUncheckedUpdateManyInputSchema: z.ZodType<Prisma.User_Game
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
gameId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
userId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
}).strict();
export const MoveCreateInputSchema: z.ZodType<Prisma.MoveCreateInput> = z.object({
@ -1941,11 +1913,15 @@ export const GamepinMinOrderByAggregateInputSchema: z.ZodType<Prisma.GamepinMinO
gameId: z.lazy(() => SortOrderSchema).optional()
}).strict();
export const EnumPlayerNFilterSchema: z.ZodType<Prisma.EnumPlayerNFilter> = z.object({
equals: z.lazy(() => PlayerNSchema).optional(),
in: z.union([ z.lazy(() => PlayerNSchema).array(),z.lazy(() => PlayerNSchema) ]).optional(),
notIn: z.union([ z.lazy(() => PlayerNSchema).array(),z.lazy(() => PlayerNSchema) ]).optional(),
not: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => NestedEnumPlayerNFilterSchema) ]).optional(),
export const IntFilterSchema: z.ZodType<Prisma.IntFilter> = z.object({
equals: z.number().optional(),
in: z.union([ z.number().array(),z.number() ]).optional(),
notIn: z.union([ z.number().array(),z.number() ]).optional(),
lt: z.number().optional(),
lte: z.number().optional(),
gt: z.number().optional(),
gte: z.number().optional(),
not: z.union([ z.number(),z.lazy(() => NestedIntFilterSchema) ]).optional(),
}).strict();
export const MoveListRelationFilterSchema: z.ZodType<Prisma.MoveListRelationFilter> = z.object({
@ -1970,7 +1946,7 @@ export const ChatOrderByRelationAggregateInputSchema: z.ZodType<Prisma.ChatOrder
export const User_GameGameIdIndexCompoundUniqueInputSchema: z.ZodType<Prisma.User_GameGameIdIndexCompoundUniqueInput> = z.object({
gameId: z.string(),
index: z.lazy(() => PlayerNSchema)
index: z.number()
}).strict();
export const User_GameGameIdUserIdCompoundUniqueInputSchema: z.ZodType<Prisma.User_GameGameIdUserIdCompoundUniqueInput> = z.object({
@ -1983,8 +1959,10 @@ export const User_GameCountOrderByAggregateInputSchema: z.ZodType<Prisma.User_Ga
createdAt: z.lazy(() => SortOrderSchema).optional(),
gameId: z.lazy(() => SortOrderSchema).optional(),
userId: z.lazy(() => SortOrderSchema).optional(),
isReady: z.lazy(() => SortOrderSchema).optional(),
isConnected: z.lazy(() => SortOrderSchema).optional(),
index: z.lazy(() => SortOrderSchema).optional()
}).strict();
export const User_GameAvgOrderByAggregateInputSchema: z.ZodType<Prisma.User_GameAvgOrderByAggregateInput> = z.object({
index: z.lazy(() => SortOrderSchema).optional()
}).strict();
@ -1993,8 +1971,6 @@ export const User_GameMaxOrderByAggregateInputSchema: z.ZodType<Prisma.User_Game
createdAt: z.lazy(() => SortOrderSchema).optional(),
gameId: z.lazy(() => SortOrderSchema).optional(),
userId: z.lazy(() => SortOrderSchema).optional(),
isReady: z.lazy(() => SortOrderSchema).optional(),
isConnected: z.lazy(() => SortOrderSchema).optional(),
index: z.lazy(() => SortOrderSchema).optional()
}).strict();
@ -2003,22 +1979,14 @@ export const User_GameMinOrderByAggregateInputSchema: z.ZodType<Prisma.User_Game
createdAt: z.lazy(() => SortOrderSchema).optional(),
gameId: z.lazy(() => SortOrderSchema).optional(),
userId: z.lazy(() => SortOrderSchema).optional(),
isReady: z.lazy(() => SortOrderSchema).optional(),
isConnected: z.lazy(() => SortOrderSchema).optional(),
index: z.lazy(() => SortOrderSchema).optional()
}).strict();
export const EnumPlayerNWithAggregatesFilterSchema: z.ZodType<Prisma.EnumPlayerNWithAggregatesFilter> = z.object({
equals: z.lazy(() => PlayerNSchema).optional(),
in: z.union([ z.lazy(() => PlayerNSchema).array(),z.lazy(() => PlayerNSchema) ]).optional(),
notIn: z.union([ z.lazy(() => PlayerNSchema).array(),z.lazy(() => PlayerNSchema) ]).optional(),
not: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => NestedEnumPlayerNWithAggregatesFilterSchema) ]).optional(),
_count: z.lazy(() => NestedIntFilterSchema).optional(),
_min: z.lazy(() => NestedEnumPlayerNFilterSchema).optional(),
_max: z.lazy(() => NestedEnumPlayerNFilterSchema).optional()
export const User_GameSumOrderByAggregateInputSchema: z.ZodType<Prisma.User_GameSumOrderByAggregateInput> = z.object({
index: z.lazy(() => SortOrderSchema).optional()
}).strict();
export const IntFilterSchema: z.ZodType<Prisma.IntFilter> = z.object({
export const IntWithAggregatesFilterSchema: z.ZodType<Prisma.IntWithAggregatesFilter> = z.object({
equals: z.number().optional(),
in: z.union([ z.number().array(),z.number() ]).optional(),
notIn: z.union([ z.number().array(),z.number() ]).optional(),
@ -2026,7 +1994,12 @@ export const IntFilterSchema: z.ZodType<Prisma.IntFilter> = z.object({
lte: z.number().optional(),
gt: z.number().optional(),
gte: z.number().optional(),
not: z.union([ z.number(),z.lazy(() => NestedIntFilterSchema) ]).optional(),
not: z.union([ z.number(),z.lazy(() => NestedIntWithAggregatesFilterSchema) ]).optional(),
_count: z.lazy(() => NestedIntFilterSchema).optional(),
_avg: z.lazy(() => NestedFloatFilterSchema).optional(),
_sum: z.lazy(() => NestedIntFilterSchema).optional(),
_min: z.lazy(() => NestedIntFilterSchema).optional(),
_max: z.lazy(() => NestedIntFilterSchema).optional()
}).strict();
export const User_GameRelationFilterSchema: z.ZodType<Prisma.User_GameRelationFilter> = z.object({
@ -2068,22 +2041,6 @@ export const MoveSumOrderByAggregateInputSchema: z.ZodType<Prisma.MoveSumOrderBy
index: z.lazy(() => SortOrderSchema).optional()
}).strict();
export const IntWithAggregatesFilterSchema: z.ZodType<Prisma.IntWithAggregatesFilter> = z.object({
equals: z.number().optional(),
in: z.union([ z.number().array(),z.number() ]).optional(),
notIn: z.union([ z.number().array(),z.number() ]).optional(),
lt: z.number().optional(),
lte: z.number().optional(),
gt: z.number().optional(),
gte: z.number().optional(),
not: z.union([ z.number(),z.lazy(() => NestedIntWithAggregatesFilterSchema) ]).optional(),
_count: z.lazy(() => NestedIntFilterSchema).optional(),
_avg: z.lazy(() => NestedFloatFilterSchema).optional(),
_sum: z.lazy(() => NestedIntFilterSchema).optional(),
_min: z.lazy(() => NestedIntFilterSchema).optional(),
_max: z.lazy(() => NestedIntFilterSchema).optional()
}).strict();
export const ChatCountOrderByAggregateInputSchema: z.ZodType<Prisma.ChatCountOrderByAggregateInput> = z.object({
id: z.lazy(() => SortOrderSchema).optional(),
createdAt: z.lazy(() => SortOrderSchema).optional(),
@ -2422,8 +2379,12 @@ export const ChatUncheckedCreateNestedManyWithoutUser_gameInputSchema: z.ZodType
connect: z.union([ z.lazy(() => ChatWhereUniqueInputSchema),z.lazy(() => ChatWhereUniqueInputSchema).array() ]).optional(),
}).strict();
export const EnumPlayerNFieldUpdateOperationsInputSchema: z.ZodType<Prisma.EnumPlayerNFieldUpdateOperationsInput> = z.object({
set: z.lazy(() => PlayerNSchema).optional()
export const IntFieldUpdateOperationsInputSchema: z.ZodType<Prisma.IntFieldUpdateOperationsInput> = z.object({
set: z.number().optional(),
increment: z.number().optional(),
decrement: z.number().optional(),
multiply: z.number().optional(),
divide: z.number().optional()
}).strict();
export const MoveUpdateManyWithoutUser_gameNestedInputSchema: z.ZodType<Prisma.MoveUpdateManyWithoutUser_gameNestedInput> = z.object({
@ -2504,14 +2465,6 @@ export const User_GameCreateNestedOneWithoutMovesInputSchema: z.ZodType<Prisma.U
connect: z.lazy(() => User_GameWhereUniqueInputSchema).optional()
}).strict();
export const IntFieldUpdateOperationsInputSchema: z.ZodType<Prisma.IntFieldUpdateOperationsInput> = z.object({
set: z.number().optional(),
increment: z.number().optional(),
decrement: z.number().optional(),
multiply: z.number().optional(),
divide: z.number().optional()
}).strict();
export const User_GameUpdateOneRequiredWithoutMovesNestedInputSchema: z.ZodType<Prisma.User_GameUpdateOneRequiredWithoutMovesNestedInput> = z.object({
create: z.union([ z.lazy(() => User_GameCreateWithoutMovesInputSchema),z.lazy(() => User_GameUncheckedCreateWithoutMovesInputSchema) ]).optional(),
connectOrCreate: z.lazy(() => User_GameCreateOrConnectWithoutMovesInputSchema).optional(),
@ -2725,23 +2678,6 @@ export const NestedBoolWithAggregatesFilterSchema: z.ZodType<Prisma.NestedBoolWi
_max: z.lazy(() => NestedBoolFilterSchema).optional()
}).strict();
export const NestedEnumPlayerNFilterSchema: z.ZodType<Prisma.NestedEnumPlayerNFilter> = z.object({
equals: z.lazy(() => PlayerNSchema).optional(),
in: z.union([ z.lazy(() => PlayerNSchema).array(),z.lazy(() => PlayerNSchema) ]).optional(),
notIn: z.union([ z.lazy(() => PlayerNSchema).array(),z.lazy(() => PlayerNSchema) ]).optional(),
not: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => NestedEnumPlayerNFilterSchema) ]).optional(),
}).strict();
export const NestedEnumPlayerNWithAggregatesFilterSchema: z.ZodType<Prisma.NestedEnumPlayerNWithAggregatesFilter> = z.object({
equals: z.lazy(() => PlayerNSchema).optional(),
in: z.union([ z.lazy(() => PlayerNSchema).array(),z.lazy(() => PlayerNSchema) ]).optional(),
notIn: z.union([ z.lazy(() => PlayerNSchema).array(),z.lazy(() => PlayerNSchema) ]).optional(),
not: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => NestedEnumPlayerNWithAggregatesFilterSchema) ]).optional(),
_count: z.lazy(() => NestedIntFilterSchema).optional(),
_min: z.lazy(() => NestedEnumPlayerNFilterSchema).optional(),
_max: z.lazy(() => NestedEnumPlayerNFilterSchema).optional()
}).strict();
export const NestedIntWithAggregatesFilterSchema: z.ZodType<Prisma.NestedIntWithAggregatesFilter> = z.object({
equals: z.number().optional(),
in: z.union([ z.number().array(),z.number() ]).optional(),
@ -2888,9 +2824,7 @@ export const UserUncheckedUpdateWithoutSessionsInputSchema: z.ZodType<Prisma.Use
export const User_GameCreateWithoutUserInputSchema: z.ZodType<Prisma.User_GameCreateWithoutUserInput> = z.object({
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
moves: z.lazy(() => MoveCreateNestedManyWithoutUser_gameInputSchema).optional(),
chats: z.lazy(() => ChatCreateNestedManyWithoutUser_gameInputSchema).optional(),
game: z.lazy(() => GameCreateNestedOneWithoutUsersInputSchema)
@ -2900,9 +2834,7 @@ export const User_GameUncheckedCreateWithoutUserInputSchema: z.ZodType<Prisma.Us
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
gameId: z.string(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
moves: z.lazy(() => MoveUncheckedCreateNestedManyWithoutUser_gameInputSchema).optional(),
chats: z.lazy(() => ChatUncheckedCreateNestedManyWithoutUser_gameInputSchema).optional()
}).strict();
@ -3007,9 +2939,7 @@ export const User_GameScalarWhereInputSchema: z.ZodType<Prisma.User_GameScalarWh
createdAt: z.union([ z.lazy(() => DateTimeFilterSchema),z.coerce.date() ]).optional(),
gameId: z.union([ z.lazy(() => StringFilterSchema),z.string() ]).optional(),
userId: z.union([ z.lazy(() => StringFilterSchema),z.string() ]).optional(),
isReady: z.union([ z.lazy(() => BoolFilterSchema),z.boolean() ]).optional(),
isConnected: z.union([ z.lazy(() => BoolFilterSchema),z.boolean() ]).optional(),
index: z.union([ z.lazy(() => EnumPlayerNFilterSchema),z.lazy(() => PlayerNSchema) ]).optional(),
index: z.union([ z.lazy(() => IntFilterSchema),z.number() ]).optional(),
}).strict();
export const AccountUpsertWithWhereUniqueWithoutUserInputSchema: z.ZodType<Prisma.AccountUpsertWithWhereUniqueWithoutUserInput> = z.object({
@ -3095,9 +3025,7 @@ export const GamepinCreateOrConnectWithoutGameInputSchema: z.ZodType<Prisma.Game
export const User_GameCreateWithoutGameInputSchema: z.ZodType<Prisma.User_GameCreateWithoutGameInput> = z.object({
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
moves: z.lazy(() => MoveCreateNestedManyWithoutUser_gameInputSchema).optional(),
chats: z.lazy(() => ChatCreateNestedManyWithoutUser_gameInputSchema).optional(),
user: z.lazy(() => UserCreateNestedOneWithoutGamesInputSchema)
@ -3107,9 +3035,7 @@ export const User_GameUncheckedCreateWithoutGameInputSchema: z.ZodType<Prisma.Us
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
userId: z.string(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
moves: z.lazy(() => MoveUncheckedCreateNestedManyWithoutUser_gameInputSchema).optional(),
chats: z.lazy(() => ChatUncheckedCreateNestedManyWithoutUser_gameInputSchema).optional()
}).strict();
@ -3433,9 +3359,7 @@ export const UserUncheckedUpdateWithoutGamesInputSchema: z.ZodType<Prisma.UserUn
export const User_GameCreateWithoutMovesInputSchema: z.ZodType<Prisma.User_GameCreateWithoutMovesInput> = z.object({
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
chats: z.lazy(() => ChatCreateNestedManyWithoutUser_gameInputSchema).optional(),
game: z.lazy(() => GameCreateNestedOneWithoutUsersInputSchema),
user: z.lazy(() => UserCreateNestedOneWithoutGamesInputSchema)
@ -3446,9 +3370,7 @@ export const User_GameUncheckedCreateWithoutMovesInputSchema: z.ZodType<Prisma.U
createdAt: z.coerce.date().optional(),
gameId: z.string(),
userId: z.string(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
chats: z.lazy(() => ChatUncheckedCreateNestedManyWithoutUser_gameInputSchema).optional()
}).strict();
@ -3465,9 +3387,7 @@ export const User_GameUpsertWithoutMovesInputSchema: z.ZodType<Prisma.User_GameU
export const User_GameUpdateWithoutMovesInputSchema: z.ZodType<Prisma.User_GameUpdateWithoutMovesInput> = z.object({
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
chats: z.lazy(() => ChatUpdateManyWithoutUser_gameNestedInputSchema).optional(),
game: z.lazy(() => GameUpdateOneRequiredWithoutUsersNestedInputSchema).optional(),
user: z.lazy(() => UserUpdateOneRequiredWithoutGamesNestedInputSchema).optional()
@ -3478,18 +3398,14 @@ export const User_GameUncheckedUpdateWithoutMovesInputSchema: z.ZodType<Prisma.U
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
gameId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
userId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
chats: z.lazy(() => ChatUncheckedUpdateManyWithoutUser_gameNestedInputSchema).optional()
}).strict();
export const User_GameCreateWithoutChatsInputSchema: z.ZodType<Prisma.User_GameCreateWithoutChatsInput> = z.object({
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
moves: z.lazy(() => MoveCreateNestedManyWithoutUser_gameInputSchema).optional(),
game: z.lazy(() => GameCreateNestedOneWithoutUsersInputSchema),
user: z.lazy(() => UserCreateNestedOneWithoutGamesInputSchema)
@ -3500,9 +3416,7 @@ export const User_GameUncheckedCreateWithoutChatsInputSchema: z.ZodType<Prisma.U
createdAt: z.coerce.date().optional(),
gameId: z.string(),
userId: z.string(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema),
index: z.number().int(),
moves: z.lazy(() => MoveUncheckedCreateNestedManyWithoutUser_gameInputSchema).optional()
}).strict();
@ -3519,9 +3433,7 @@ export const User_GameUpsertWithoutChatsInputSchema: z.ZodType<Prisma.User_GameU
export const User_GameUpdateWithoutChatsInputSchema: z.ZodType<Prisma.User_GameUpdateWithoutChatsInput> = z.object({
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
moves: z.lazy(() => MoveUpdateManyWithoutUser_gameNestedInputSchema).optional(),
game: z.lazy(() => GameUpdateOneRequiredWithoutUsersNestedInputSchema).optional(),
user: z.lazy(() => UserUpdateOneRequiredWithoutGamesNestedInputSchema).optional()
@ -3532,9 +3444,7 @@ export const User_GameUncheckedUpdateWithoutChatsInputSchema: z.ZodType<Prisma.U
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
gameId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
userId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
moves: z.lazy(() => MoveUncheckedUpdateManyWithoutUser_gameNestedInputSchema).optional()
}).strict();
@ -3542,9 +3452,7 @@ export const User_GameCreateManyUserInputSchema: z.ZodType<Prisma.User_GameCreat
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
gameId: z.string(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema)
index: z.number().int()
}).strict();
export const AccountCreateManyUserInputSchema: z.ZodType<Prisma.AccountCreateManyUserInput> = z.object({
@ -3573,9 +3481,7 @@ export const SessionCreateManyUserInputSchema: z.ZodType<Prisma.SessionCreateMan
export const User_GameUpdateWithoutUserInputSchema: z.ZodType<Prisma.User_GameUpdateWithoutUserInput> = z.object({
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
moves: z.lazy(() => MoveUpdateManyWithoutUser_gameNestedInputSchema).optional(),
chats: z.lazy(() => ChatUpdateManyWithoutUser_gameNestedInputSchema).optional(),
game: z.lazy(() => GameUpdateOneRequiredWithoutUsersNestedInputSchema).optional()
@ -3585,9 +3491,7 @@ export const User_GameUncheckedUpdateWithoutUserInputSchema: z.ZodType<Prisma.Us
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
gameId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
moves: z.lazy(() => MoveUncheckedUpdateManyWithoutUser_gameNestedInputSchema).optional(),
chats: z.lazy(() => ChatUncheckedUpdateManyWithoutUser_gameNestedInputSchema).optional()
}).strict();
@ -3596,9 +3500,7 @@ export const User_GameUncheckedUpdateManyWithoutGamesInputSchema: z.ZodType<Pris
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
gameId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
}).strict();
export const AccountUpdateWithoutUserInputSchema: z.ZodType<Prisma.AccountUpdateWithoutUserInput> = z.object({
@ -3674,17 +3576,13 @@ export const User_GameCreateManyGameInputSchema: z.ZodType<Prisma.User_GameCreat
id: z.string().cuid().optional(),
createdAt: z.coerce.date().optional(),
userId: z.string(),
isReady: z.boolean().optional(),
isConnected: z.boolean().optional(),
index: z.lazy(() => PlayerNSchema)
index: z.number().int()
}).strict();
export const User_GameUpdateWithoutGameInputSchema: z.ZodType<Prisma.User_GameUpdateWithoutGameInput> = z.object({
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
moves: z.lazy(() => MoveUpdateManyWithoutUser_gameNestedInputSchema).optional(),
chats: z.lazy(() => ChatUpdateManyWithoutUser_gameNestedInputSchema).optional(),
user: z.lazy(() => UserUpdateOneRequiredWithoutGamesNestedInputSchema).optional()
@ -3694,9 +3592,7 @@ export const User_GameUncheckedUpdateWithoutGameInputSchema: z.ZodType<Prisma.Us
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
userId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
moves: z.lazy(() => MoveUncheckedUpdateManyWithoutUser_gameNestedInputSchema).optional(),
chats: z.lazy(() => ChatUncheckedUpdateManyWithoutUser_gameNestedInputSchema).optional()
}).strict();
@ -3705,9 +3601,7 @@ export const User_GameUncheckedUpdateManyWithoutUsersInputSchema: z.ZodType<Pris
id: z.union([ z.string().cuid(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
createdAt: z.union([ z.coerce.date(),z.lazy(() => DateTimeFieldUpdateOperationsInputSchema) ]).optional(),
userId: z.union([ z.string(),z.lazy(() => StringFieldUpdateOperationsInputSchema) ]).optional(),
isReady: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
isConnected: z.union([ z.boolean(),z.lazy(() => BoolFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.lazy(() => PlayerNSchema),z.lazy(() => EnumPlayerNFieldUpdateOperationsInputSchema) ]).optional(),
index: z.union([ z.number().int(),z.lazy(() => IntFieldUpdateOperationsInputSchema) ]).optional(),
}).strict();
export const MoveCreateManyUser_gameInputSchema: z.ZodType<Prisma.MoveCreateManyUser_gameInput> = z.object({

View file

@ -95,19 +95,12 @@ model Gamepin {
game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)
}
enum PlayerN {
player1
player2
}
model User_Game {
id String @id @default(cuid())
createdAt DateTime @default(now())
gameId String
userId String
isReady Boolean @default(false)
isConnected Boolean @default(false)
index PlayerN
index Int
moves Move[]
chats Chat[]
game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)