Implement CSS grid click effect

This commit is contained in:
aronmal 2022-10-24 00:35:28 +02:00
parent b0b118c1b3
commit 63e26e62fa
Signed by: aronmal
GPG key ID: 816B7707426FC612
5 changed files with 231 additions and 115 deletions

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import { useState } from "react"
function Bluetooth() {
const [startDisabled, setStartDisabled] = useState(true)
const [stopDisabled, setStopDisabled] = useState(true)
const deviceName = 'Chromecast Remote'
// ble UV Index
const bleService = 'environmental_sensing'
const bleCharacteristic = 'uv_index'
// ble Battery percentage
// const bleService = 'battery_service'
// const bleCharacteristic = 'battery_level'
// ble Manufacturer Name
// const bleService = 'device_information'
// const bleCharacteristic = 'manufacturer_name_string'
let bluetoothDeviceDetected: BluetoothDevice
let gattCharacteristic: BluetoothRemoteGATTCharacteristic
function isWebBluetoothEnabled() {
if (!navigator.bluetooth) {
alert('Web Bluetooth API is not available in this browser!')
return false
}
return true
}
function getDeviceInfo() {
const options = {
// acceptAllDevices: true,
filters: [
{ name: deviceName }
],
// optionalServices: ['battery_service'],
}
console.log('Requesting Bluetooth Device...')
return navigator.bluetooth
.requestDevice(options)
.then(device => {
bluetoothDeviceDetected = device
console.log('> Name: ' + device.name)
device.addEventListener('gattserverdisconnected', onDisconnected)
})
.catch(error => console.log('Argh! ' + error))
}
function read() {
if (!isWebBluetoothEnabled())
return
return getDeviceInfo()
.then(connectGatt)
.then(_ => {
console.log('Reading UV Index...')
return gattCharacteristic.readValue()
})
.catch(error => console.log('Waiting to start reading: ' + error))
}
function connectGatt() {
if (bluetoothDeviceDetected.gatt && bluetoothDeviceDetected.gatt.connected && gattCharacteristic)
return Promise.resolve()
if (!bluetoothDeviceDetected || !bluetoothDeviceDetected.gatt)
return Promise.reject()
return bluetoothDeviceDetected.gatt.connect()
.then(server => {
console.log('Getting GATT Service...')
return server.getPrimaryService(bleService)
})
.then(service => {
console.log('Getting GATT Characteristic...')
return service.getCharacteristic(bleCharacteristic)
})
.then(characteristic => {
gattCharacteristic = characteristic
characteristic.addEventListener('characteristicvaluechanged', handleChangedValue)
setStartDisabled(false)
setStopDisabled(true)
})
}
function handleChangedValue(event: Event) {
const characteristic = event.target as BluetoothRemoteGATTCharacteristic
if (!characteristic.value) {
console.log('Characteristic undefined!')
return
}
const value = characteristic.value.getUint8(0)
const now = new Date()
// Output the UV Index
console.log(`> ${now.getHours()}:${now.getMinutes()}:${now.getSeconds()} UV Index is ${value}`)
// Output the Battery percentage
// console.log(`> ${now.getHours()}:${now.getMinutes()}:${now.getSeconds()} Battery percentage is ${value}`)
// Output the Manufacturer Name
// let decoder = new TextDecoder('utf-8')
// console.log(`> ${now.getHours()}:${now.getMinutes()}:${now.getSeconds()} Manufacturer Name is ${decoder.decode(characteristic.value)}`)
}
function start() {
if (!isWebBluetoothEnabled())
return
gattCharacteristic.startNotifications()
.then(_ => {
console.log('Start reading...')
setStartDisabled(true)
setStopDisabled(false)
})
.catch(error => console.log('[ERROR] Start: ' + error))
}
function stop() {
if (!isWebBluetoothEnabled())
return
gattCharacteristic.stopNotifications()
.then(_ => {
console.log('Stop reading...')
setStartDisabled(false)
setStopDisabled(true)
})
.catch(error => console.log('[ERROR] Stop: ' + error))
}
function onDisconnected(event: Event) {
alert("Device Disconnected")
// console.log(event)
const device = event.target as BluetoothDevice
console.log(`Device "${device.name}" is disconnected.`)
}
return (
<>
<button
id="read"
className="bluetooth"
onClick={read}
>Connect with BLE device</button>
<button
id="start"
className="bluetooth"
disabled={startDisabled}
onClick={start}
>Start</button>
<button
id="stop"
className="bluetooth"
disabled={stopDisabled}
onClick={stop}
>Stop</button>
</>
)
}
export default Bluetooth

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import { faCrosshairs } from '@fortawesome/free-solid-svg-icons';
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
import { CSSProperties, useEffect, useReducer, useState } from 'react';
import Bluetooth from './Bluetooth';
import BorderTiles from './BorderTiles';
import FogImages from './FogImages';
import HitElems from './HitElems';
import Labeling from './Labeling';
import Ships from './Ships';
import { hitReducer, initlialTarget, initlialTargetPreview, isHit } from '../helpers';
import { HitType, TargetPreviewType, TargetType } from '../interfaces';
function Gamefield() {
const count = 12;
const [target, setTarget] = useState<TargetType>(initlialTarget);
const [targetPreview, setTargetPreview] = useState<TargetPreviewType>(initlialTargetPreview);
const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]);
// handle visibility and position change of targetPreview
useEffect(() => {
const { newX, newY, shouldShow, appearOK, eventReady, show, x, y } = targetPreview;
const positionChange = !(x === newX && y === newY);
// if not ready or no new position
if (!eventReady || (!positionChange && show))
return;
if (show) {
// hide preview to change position when hidden
setTargetPreview(e => ({ ...e, appearOK: false, eventReady: false, show: false }));
} else if (shouldShow && appearOK && !isHit(hits, newX, newY).length) {
// BUT only appear again if it's supposed to (in case the mouse left over the edge) and ()
setTargetPreview(e => ({ ...e, appearOK: false, eventReady: false, show: true, x: newX, y: newY }));
}
}, [targetPreview, hits])
// enable targetPreview event again after 200 mil. sec.
useEffect(() => {
if (targetPreview.eventReady)
return;
const autoTimeout = setTimeout(() => {
setTargetPreview(e => ({ ...e, eventReady: true }));
}, 200);
// or abort if state has changed early
return () => {
clearTimeout(autoTimeout);
}
}, [targetPreview.eventReady]);
// approve targetPreview new position after 200 mil. sec.
useEffect(() => {
// early return to start cooldown only when about to show up
if (!targetPreview.shouldShow)
return;
const autoTimeout = setTimeout(() => {
setTargetPreview(e => ({ ...e, appearOK: true }));
}, 350);
// or abort if movement is repeated early
return () => {
clearTimeout(autoTimeout);
}
}, [targetPreview.shouldShow, targetPreview.newX, targetPreview.newY]);
return (
<div id='gamefield'>
<Bluetooth />
<p>
<span
className="App-link"
onClick={() => { navigator.clipboard.writeText("chrome://flags/#enable-experimental-web-platform-features") }}
// target="_blank"
style={{ "cursor": "pointer" }}
// rel="noopener noreferrer"
>
Step 1
</span>
{" "}
<span
className="App-link"
onClick={() => { navigator.clipboard.writeText("chrome://flags/#enable-web-bluetooth-new-permissions-backend") }}
// target="_blank"
style={{ "cursor": "pointer" }}
// rel="noopener noreferrer"
>
Step 2
</span>
</p>
<div id="game-frame" style={{ '--i': count } as CSSProperties}>
{/* Bordes */}
<BorderTiles count={count} actions={{ setTarget, setTargetPreview, hits, DispatchHits }} />
{/* Collumn lettes and row numbers */}
<Labeling count={count} />
{/* Ships */}
<Ships />
<HitElems hits={hits} />
{/* Fog images */}
<FogImages />
<div className={`hit-svg target ${target.show ? 'show' : ''}`} style={{ '--x': target.x, '--y': target.y } as CSSProperties}>
<FontAwesomeIcon icon={faCrosshairs} />
</div>
<div className={`hit-svg target-preview ${targetPreview.show && (target.x !== targetPreview.x || target.y !== targetPreview.y) ? 'show' : ''}`} style={{ '--x': targetPreview.x, '--y': targetPreview.y } as CSSProperties}>
<FontAwesomeIcon icon={faCrosshairs} />
</div>
</div>
{/* <p>
Edit <code>src/App.tsx</code> and save to reload.
</p> */}
<a
className="App-link"
href="https://www.freepik.com/free-vector/militaristic-ships-set-navy-ammunition-warship-submarine-nuclear-battleship-float-cruiser-trawler-gunboat-frigate-ferry_10704121.htm"
target="_blank"
rel="noopener noreferrer"
>
<p>Battleships designed by macrovector</p>
</a>
</div>
)
}
export default Gamefield

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import { CSSProperties, useEffect, useMemo, useState } from 'react'
import '../styles/home.scss'
function Homepage() {
const [columns, setColumns] = useState(floorClient(document.body.clientWidth))
const [rows, setRows] = useState(floorClient(document.body.clientHeight))
const [quantity, setQuantity] = useState(columns * rows)
const [position, setPosition] = useState([0, 0])
const [active, setActve] = useState(false)
useEffect(() => {
function handleResize() {
setColumns(floorClient(document.body.clientWidth))
setRows(floorClient(document.body.clientHeight))
}
handleResize()
window.addEventListener('resize', handleResize)
}, [])
useEffect(() => {
const timeout = setTimeout(() => setQuantity(columns * rows), 500)
return () => clearTimeout(timeout)
}, [columns, rows])
function floorClient(number: number) {
return Math.floor(number / 50)
}
function createTile(index: number) {
const x = index % columns
const y = Math.floor(index / columns)
const xDiff = (x - position[0]) / 10
const yDiff = (y - position[1]) / 10
const pos = (Math.sqrt(xDiff * xDiff + yDiff * yDiff)).toFixed(2)
return (
<div
key={index}
className={"tile " + (active ? 'active' : '')}
style={{ '--delay': pos + 's' } as CSSProperties}
onClick={() => {
setPosition([x, y])
setActve(e => !e)
}}
>
{/* {pos} */}
</div>
)
}
const createTiles = useMemo(() => {
console.log(3, columns, rows, quantity)
// return <p>{quantity}</p>
return (
<div id='tiles' style={{ '--columns': columns, '--rows': rows } as CSSProperties}>
{Array.from(Array(quantity)).map((tile, index) => createTile(index))}
</div>
)
}, [quantity, position])
return createTiles
}
export default Homepage