Implement CSS grid click effect
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5 changed files with 231 additions and 115 deletions
153
frontend/src/components/Bluetooth.tsx
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153
frontend/src/components/Bluetooth.tsx
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import { useState } from "react"
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function Bluetooth() {
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const [startDisabled, setStartDisabled] = useState(true)
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const [stopDisabled, setStopDisabled] = useState(true)
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const deviceName = 'Chromecast Remote'
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// ble UV Index
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const bleService = 'environmental_sensing'
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const bleCharacteristic = 'uv_index'
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// ble Battery percentage
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// const bleService = 'battery_service'
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// const bleCharacteristic = 'battery_level'
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// ble Manufacturer Name
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// const bleService = 'device_information'
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// const bleCharacteristic = 'manufacturer_name_string'
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let bluetoothDeviceDetected: BluetoothDevice
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let gattCharacteristic: BluetoothRemoteGATTCharacteristic
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function isWebBluetoothEnabled() {
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if (!navigator.bluetooth) {
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alert('Web Bluetooth API is not available in this browser!')
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return false
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}
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return true
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}
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function getDeviceInfo() {
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const options = {
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// acceptAllDevices: true,
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filters: [
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{ name: deviceName }
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],
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// optionalServices: ['battery_service'],
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}
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console.log('Requesting Bluetooth Device...')
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return navigator.bluetooth
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.requestDevice(options)
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.then(device => {
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bluetoothDeviceDetected = device
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console.log('> Name: ' + device.name)
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device.addEventListener('gattserverdisconnected', onDisconnected)
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})
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.catch(error => console.log('Argh! ' + error))
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}
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function read() {
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if (!isWebBluetoothEnabled())
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return
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return getDeviceInfo()
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.then(connectGatt)
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.then(_ => {
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console.log('Reading UV Index...')
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return gattCharacteristic.readValue()
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})
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.catch(error => console.log('Waiting to start reading: ' + error))
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}
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function connectGatt() {
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if (bluetoothDeviceDetected.gatt && bluetoothDeviceDetected.gatt.connected && gattCharacteristic)
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return Promise.resolve()
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if (!bluetoothDeviceDetected || !bluetoothDeviceDetected.gatt)
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return Promise.reject()
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return bluetoothDeviceDetected.gatt.connect()
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.then(server => {
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console.log('Getting GATT Service...')
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return server.getPrimaryService(bleService)
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})
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.then(service => {
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console.log('Getting GATT Characteristic...')
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return service.getCharacteristic(bleCharacteristic)
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})
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.then(characteristic => {
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gattCharacteristic = characteristic
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characteristic.addEventListener('characteristicvaluechanged', handleChangedValue)
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setStartDisabled(false)
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setStopDisabled(true)
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})
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}
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function handleChangedValue(event: Event) {
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const characteristic = event.target as BluetoothRemoteGATTCharacteristic
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if (!characteristic.value) {
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console.log('Characteristic undefined!')
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return
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}
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const value = characteristic.value.getUint8(0)
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const now = new Date()
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// Output the UV Index
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console.log(`> ${now.getHours()}:${now.getMinutes()}:${now.getSeconds()} UV Index is ${value}`)
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// Output the Battery percentage
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// console.log(`> ${now.getHours()}:${now.getMinutes()}:${now.getSeconds()} Battery percentage is ${value}`)
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// Output the Manufacturer Name
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// let decoder = new TextDecoder('utf-8')
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// console.log(`> ${now.getHours()}:${now.getMinutes()}:${now.getSeconds()} Manufacturer Name is ${decoder.decode(characteristic.value)}`)
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}
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function start() {
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if (!isWebBluetoothEnabled())
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return
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gattCharacteristic.startNotifications()
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.then(_ => {
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console.log('Start reading...')
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setStartDisabled(true)
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setStopDisabled(false)
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})
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.catch(error => console.log('[ERROR] Start: ' + error))
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}
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function stop() {
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if (!isWebBluetoothEnabled())
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return
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gattCharacteristic.stopNotifications()
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.then(_ => {
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console.log('Stop reading...')
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setStartDisabled(false)
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setStopDisabled(true)
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})
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.catch(error => console.log('[ERROR] Stop: ' + error))
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}
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function onDisconnected(event: Event) {
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alert("Device Disconnected")
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// console.log(event)
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const device = event.target as BluetoothDevice
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console.log(`Device "${device.name}" is disconnected.`)
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}
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return (
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<>
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<button
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id="read"
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className="bluetooth"
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onClick={read}
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>Connect with BLE device</button>
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<button
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id="start"
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className="bluetooth"
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disabled={startDisabled}
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onClick={start}
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>Start</button>
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<button
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id="stop"
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className="bluetooth"
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disabled={stopDisabled}
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onClick={stop}
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>Stop</button>
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</>
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)
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}
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export default Bluetooth
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126
frontend/src/components/Gamefield.tsx
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126
frontend/src/components/Gamefield.tsx
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import { faCrosshairs } from '@fortawesome/free-solid-svg-icons';
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
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import { CSSProperties, useEffect, useReducer, useState } from 'react';
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import Bluetooth from './Bluetooth';
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import BorderTiles from './BorderTiles';
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import FogImages from './FogImages';
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import HitElems from './HitElems';
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import Labeling from './Labeling';
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import Ships from './Ships';
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import { hitReducer, initlialTarget, initlialTargetPreview, isHit } from '../helpers';
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import { HitType, TargetPreviewType, TargetType } from '../interfaces';
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function Gamefield() {
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const count = 12;
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const [target, setTarget] = useState<TargetType>(initlialTarget);
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const [targetPreview, setTargetPreview] = useState<TargetPreviewType>(initlialTargetPreview);
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const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]);
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// handle visibility and position change of targetPreview
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useEffect(() => {
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const { newX, newY, shouldShow, appearOK, eventReady, show, x, y } = targetPreview;
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const positionChange = !(x === newX && y === newY);
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// if not ready or no new position
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if (!eventReady || (!positionChange && show))
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return;
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if (show) {
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// hide preview to change position when hidden
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setTargetPreview(e => ({ ...e, appearOK: false, eventReady: false, show: false }));
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} else if (shouldShow && appearOK && !isHit(hits, newX, newY).length) {
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// BUT only appear again if it's supposed to (in case the mouse left over the edge) and ()
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setTargetPreview(e => ({ ...e, appearOK: false, eventReady: false, show: true, x: newX, y: newY }));
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}
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}, [targetPreview, hits])
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// enable targetPreview event again after 200 mil. sec.
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useEffect(() => {
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if (targetPreview.eventReady)
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return;
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const autoTimeout = setTimeout(() => {
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setTargetPreview(e => ({ ...e, eventReady: true }));
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}, 200);
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// or abort if state has changed early
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return () => {
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clearTimeout(autoTimeout);
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}
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}, [targetPreview.eventReady]);
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// approve targetPreview new position after 200 mil. sec.
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useEffect(() => {
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// early return to start cooldown only when about to show up
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if (!targetPreview.shouldShow)
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return;
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const autoTimeout = setTimeout(() => {
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setTargetPreview(e => ({ ...e, appearOK: true }));
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}, 350);
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// or abort if movement is repeated early
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return () => {
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clearTimeout(autoTimeout);
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}
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}, [targetPreview.shouldShow, targetPreview.newX, targetPreview.newY]);
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return (
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<div id='gamefield'>
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<Bluetooth />
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<p>
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<span
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className="App-link"
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onClick={() => { navigator.clipboard.writeText("chrome://flags/#enable-experimental-web-platform-features") }}
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// target="_blank"
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style={{ "cursor": "pointer" }}
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// rel="noopener noreferrer"
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>
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Step 1
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</span>
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{" "}
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<span
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className="App-link"
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onClick={() => { navigator.clipboard.writeText("chrome://flags/#enable-web-bluetooth-new-permissions-backend") }}
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// target="_blank"
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style={{ "cursor": "pointer" }}
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// rel="noopener noreferrer"
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>
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Step 2
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</span>
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</p>
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<div id="game-frame" style={{ '--i': count } as CSSProperties}>
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{/* Bordes */}
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<BorderTiles count={count} actions={{ setTarget, setTargetPreview, hits, DispatchHits }} />
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{/* Collumn lettes and row numbers */}
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<Labeling count={count} />
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{/* Ships */}
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<Ships />
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<HitElems hits={hits} />
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{/* Fog images */}
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<FogImages />
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<div className={`hit-svg target ${target.show ? 'show' : ''}`} style={{ '--x': target.x, '--y': target.y } as CSSProperties}>
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<FontAwesomeIcon icon={faCrosshairs} />
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</div>
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<div className={`hit-svg target-preview ${targetPreview.show && (target.x !== targetPreview.x || target.y !== targetPreview.y) ? 'show' : ''}`} style={{ '--x': targetPreview.x, '--y': targetPreview.y } as CSSProperties}>
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<FontAwesomeIcon icon={faCrosshairs} />
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</div>
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</div>
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{/* <p>
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Edit <code>src/App.tsx</code> and save to reload.
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</p> */}
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<a
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className="App-link"
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href="https://www.freepik.com/free-vector/militaristic-ships-set-navy-ammunition-warship-submarine-nuclear-battleship-float-cruiser-trawler-gunboat-frigate-ferry_10704121.htm"
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target="_blank"
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rel="noopener noreferrer"
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>
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<p>Battleships designed by macrovector</p>
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</a>
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</div>
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)
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}
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export default Gamefield
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65
frontend/src/components/Homepage.tsx
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65
frontend/src/components/Homepage.tsx
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import { CSSProperties, useEffect, useMemo, useState } from 'react'
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import '../styles/home.scss'
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function Homepage() {
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const [columns, setColumns] = useState(floorClient(document.body.clientWidth))
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const [rows, setRows] = useState(floorClient(document.body.clientHeight))
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const [quantity, setQuantity] = useState(columns * rows)
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const [position, setPosition] = useState([0, 0])
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const [active, setActve] = useState(false)
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useEffect(() => {
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function handleResize() {
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setColumns(floorClient(document.body.clientWidth))
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setRows(floorClient(document.body.clientHeight))
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}
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handleResize()
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window.addEventListener('resize', handleResize)
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}, [])
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useEffect(() => {
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const timeout = setTimeout(() => setQuantity(columns * rows), 500)
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return () => clearTimeout(timeout)
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}, [columns, rows])
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function floorClient(number: number) {
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return Math.floor(number / 50)
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}
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function createTile(index: number) {
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const x = index % columns
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const y = Math.floor(index / columns)
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const xDiff = (x - position[0]) / 10
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const yDiff = (y - position[1]) / 10
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const pos = (Math.sqrt(xDiff * xDiff + yDiff * yDiff)).toFixed(2)
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return (
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<div
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key={index}
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className={"tile " + (active ? 'active' : '')}
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style={{ '--delay': pos + 's' } as CSSProperties}
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onClick={() => {
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setPosition([x, y])
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setActve(e => !e)
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}}
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>
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{/* {pos} */}
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</div>
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)
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}
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const createTiles = useMemo(() => {
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console.log(3, columns, rows, quantity)
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// return <p>{quantity}</p>
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return (
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<div id='tiles' style={{ '--columns': columns, '--rows': rows } as CSSProperties}>
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{Array.from(Array(quantity)).map((tile, index) => createTile(index))}
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</div>
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)
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}, [quantity, position])
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return createTiles
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}
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export default Homepage
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