Manuel missle fire

This commit is contained in:
aronmal 2022-08-16 11:03:12 +02:00
parent 2ebaccfb2d
commit 4e8de6d7e0
Signed by: aronmal
GPG key ID: 816B7707426FC612
4 changed files with 50 additions and 59 deletions

View file

@ -6,7 +6,7 @@ import FogImages from './components/FogImages';
import HitElems from './components/HitElems'; import HitElems from './components/HitElems';
import Labeling from './components/Labeling'; import Labeling from './components/Labeling';
import Ships from './components/Ships'; import Ships from './components/Ships';
import { hitReducer, initlialTarget, initlialTargetPreview } from './helpers'; import { hitReducer, initlialTarget, initlialTargetPreview, isHit } from './helpers';
import { HitType, TargetPreviewType, TargetType } from './interfaces'; import { HitType, TargetPreviewType, TargetType } from './interfaces';
import './styles/App.scss'; import './styles/App.scss';
@ -16,26 +16,6 @@ function App() {
const [target, setTarget] = useState<TargetType>(initlialTarget); const [target, setTarget] = useState<TargetType>(initlialTarget);
const [targetPreview, setTargetPreview] = useState<TargetPreviewType>(initlialTargetPreview); const [targetPreview, setTargetPreview] = useState<TargetPreviewType>(initlialTargetPreview);
const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]); const [hits, DispatchHits] = useReducer(hitReducer, [] as HitType[]);
const [x, setX] = useState(0);
const [y, setY] = useState(0);
useEffect(() => {
if (hits.length === count*count)
return;
if (x === count) {
setX(0);
setY(y => y+1);
return;
}
const autoTimer = setTimeout(() => {
DispatchHits({type: 'fireMissle', payload: {hit: (x+y)%2 !== 0, x: x+2, y: y+2}});
setX(x => x+1);
}, 100);
return () => {
clearTimeout(autoTimer);
}
}, [x, y, hits.length]);
// handle visibility and position change of targetPreview // handle visibility and position change of targetPreview
useEffect(() => { useEffect(() => {
@ -47,11 +27,11 @@ function App() {
if (show) { if (show) {
// hide preview to change position when hidden // hide preview to change position when hidden
setTargetPreview(e => ({...e, appearOK: false, eventReady: false, show: false})); setTargetPreview(e => ({...e, appearOK: false, eventReady: false, show: false}));
} else if (shouldShow && appearOK) { } else if (shouldShow && appearOK && !isHit(hits, newX, newY).length) {
// BUT only appear again if it's supposed to (in case the mouse left over the edge) and () // BUT only appear again if it's supposed to (in case the mouse left over the edge) and ()
setTargetPreview(e => ({...e, appearOK: false, eventReady: false, show: true, x: newX, y: newY})); setTargetPreview(e => ({...e, appearOK: false, eventReady: false, show: true, x: newX, y: newY}));
} }
}, [targetPreview]) }, [targetPreview, hits])
// enable targetPreview event again after 200 mil. sec. // enable targetPreview event again after 200 mil. sec.
useEffect(() => { useEffect(() => {
@ -87,7 +67,7 @@ function App() {
<header className="App-header"> <header className="App-header">
<div id="game-frame" style={{'--i': count} as CSSProperties}> <div id="game-frame" style={{'--i': count} as CSSProperties}>
{/* Bordes */} {/* Bordes */}
<BorderTiles count={count} targets={{setTarget, setTargetPreview}} /> <BorderTiles count={count} actions={{setTarget, setTargetPreview, hits, DispatchHits}} />
{/* Collumn lettes and row numbers */} {/* Collumn lettes and row numbers */}
<Labeling count={count} /> <Labeling count={count} />
@ -99,10 +79,10 @@ function App() {
{/* Fog images */} {/* Fog images */}
{/* <FogImages /> */} {/* <FogImages /> */}
<div className={`hit-svg target ${target.show ? 'show' : ''}`} style={{'--x': target.x+1, '--y': target.y+1} as CSSProperties}> <div className={`hit-svg target ${target.show ? 'show' : ''}`} style={{'--x': target.x, '--y': target.y} as CSSProperties}>
<FontAwesomeIcon icon={faCrosshairs} /> <FontAwesomeIcon icon={faCrosshairs} />
</div> </div>
<div className={`hit-svg target-preview ${targetPreview.show && (target.x !== targetPreview.x || target.y !== targetPreview.y) ? 'show' : ''}`} style={{'--x': targetPreview.x+1, '--y': targetPreview.y+1} as CSSProperties}> <div className={`hit-svg target-preview ${targetPreview.show && (target.x !== targetPreview.x || target.y !== targetPreview.y) ? 'show' : ''}`} style={{'--x': targetPreview.x, '--y': targetPreview.y} as CSSProperties}>
<FontAwesomeIcon icon={faCrosshairs} /> <FontAwesomeIcon icon={faCrosshairs} />
</div> </div>
</div> </div>

View file

@ -1,8 +1,8 @@
import { CSSProperties } from 'react'; import { CSSProperties, Dispatch, SetStateAction } from 'react';
import { borderCN, cornerCN, fieldIndex } from '../helpers'; import { borderCN, cornerCN, fieldIndex, isHit } from '../helpers';
import { TargetPreviewType, TargetType } from '../interfaces'; import { HitDispatchType, HitType, TargetPreviewType, TargetType } from '../interfaces';
function BorderTiles({count, targets: {setTarget, setTargetPreview}}: {count: number, targets: {setTarget: React.Dispatch<React.SetStateAction<TargetType>>, setTargetPreview: React.Dispatch<React.SetStateAction<TargetPreviewType>>}}) { function BorderTiles({count, actions: {setTarget, setTargetPreview, hits, DispatchHits}}: {count: number, actions: {setTarget: Dispatch<SetStateAction<TargetType>>, setTargetPreview: Dispatch<SetStateAction<TargetPreviewType>>, hits: HitType[], DispatchHits: Dispatch<HitDispatchType>}}) {
let tilesProperties: { let tilesProperties: {
key: number, key: number,
isGameTile: boolean, isGameTile: boolean,
@ -23,7 +23,7 @@ function BorderTiles({count, targets: {setTarget, setTargetPreview}}: {count: nu
if (isGameTile) if (isGameTile)
classNames.push('game-tile'); classNames.push('game-tile');
const classNameString = classNames.join(' ') const classNameString = classNames.join(' ')
tilesProperties.push({key, classNameString, isGameTile, x, y}) tilesProperties.push({key, classNameString, isGameTile, x: x+1, y: y+1})
} }
} }
return <> return <>
@ -31,10 +31,19 @@ function BorderTiles({count, targets: {setTarget, setTargetPreview}}: {count: nu
return <div return <div
key={key} key={key}
className={classNameString} className={classNameString}
style={{'--x': (x + 1), '--y': (y + 1)} as CSSProperties} style={{'--x': x, '--y': y} as CSSProperties}
onClick={() => { onClick={() => {
if (isGameTile) if (!isGameTile && !isHit(hits, x, y).length)
setTarget({ show: true, x, y }); return;
setTarget(t => {
if (t.x === x && t.y === y) {
DispatchHits({type: 'fireMissle', payload: {hit: (x+y)%2 !== 0, x, y}});
return { show: false, x, y };
} else {
return { show: true, x, y };
}
});
}} }}
onMouseEnter={() => setTargetPreview(e => ({...e, newX: x, newY: y, shouldShow: isGameTile}))} onMouseEnter={() => setTargetPreview(e => ({...e, newX: x, newY: y, shouldShow: isGameTile}))}
></div> ></div>

View file

@ -1,5 +1,28 @@
import { HitType, HitDispatchType } from "./interfaces"; import { HitType, HitDispatchType } from "./interfaces";
export const borderCN = (count: number, x: number, y: number) => {
if (x === 0)
return 'left';
if (y === 0)
return 'top';
if (x === count+1)
return 'right';
if (y === count+1)
return 'bottom';
return '';
};
export const cornerCN = (count: number, x: number, y: number) => {
if (x === 0 && y === 0)
return 'left-top-corner';
if (x === count+1 && y === 0)
return 'right-top-corner';
if (x === 0 && y === count+1)
return 'left-bottom-corner';
if (x === count+1 && y === count+1)
return 'right-bottom-corner';
return '';
};
export const fieldIndex = (count: number, x: number, y: number) => y*(count+2)+x;
export const hitReducer = (formObject: HitType[], action: HitDispatchType) => { export const hitReducer = (formObject: HitType[], action: HitDispatchType) => {
switch (action.type) { switch (action.type) {
@ -12,29 +35,6 @@ export const hitReducer = (formObject: HitType[], action: HitDispatchType) => {
return formObject; return formObject;
} }
} }
export const fieldIndex = (count: number, x: number, y: number) => y*(count+2)+x;
export const cornerCN = (count: number, x: number, y: number) => {
if (x === 0 && y === 0)
return 'left-top-corner';
if (x === count+1 && y === 0)
return 'right-top-corner';
if (x === 0 && y === count+1)
return 'left-bottom-corner';
if (x === count+1 && y === count+1)
return 'right-bottom-corner';
return '';
};
export const borderCN = (count: number, x: number, y: number) => {
if (x === 0)
return 'left';
if (y === 0)
return 'top';
if (x === count+1)
return 'right';
if (y === count+1)
return 'bottom';
return '';
};
export const initlialTarget = { export const initlialTarget = {
show: false, show: false,
x: 0, x: 0,
@ -49,4 +49,5 @@ export const initlialTargetPreview = {
show: false, show: false,
x: 0, x: 0,
y: 0 y: 0
}; };
export const isHit = (hits: HitType[], x: number, y: number) => hits.filter(h => h.x === x && h.y === y);

View file

@ -25,5 +25,6 @@ export interface HitType {
}; };
interface fireMissle { type: 'fireMissle', payload: { x: number, y: number, hit: boolean } }; interface fireMissle { type: 'fireMissle', payload: { x: number, y: number, hit: boolean } };
interface removeMissle { type: 'removeMissle', payload: { x: number, y: number, hit: boolean } };
export type HitDispatchType = fireMissle; export type HitDispatchType = fireMissle | removeMissle;